资源列表
D3D9
- 透视的源代码,写fps透视的同志可以用到-The perspective of the source code, written fps perspective comrades can be used
FightGame
- DirectX游戏VC 天空和地球旋转DirectInput —— 力反馈游戏杆-DirectX VC Games
CKH
- 游戏窗口工具,所有游戏都可以窗口包括传奇和其他游戏-Tools of the game window, all games can be the window, including the legendary and other games
gamemaps
- 用VC做的游戏地图编辑器,支持DirectX9。完整的c++源代码。-To do with VC games map editor, support for DirectX9. Complete c++ source code.
FPStoushi
- 集合了所有FPS游戏的透视源码。极品开发源码。-FPS tou shi yuan ma hen xi li ,shi yong yu ge zhong FPS
dx-english
- 关于dx方面的所有常用api的中文翻译,并有详细解释和功能对比-Dx in on all the usual Chinese translation of the api, and a detailed explanation and feature comparison
main
- DirectX9.0下建模 控制摄像机旋转视角 达到移动 旋转的效果-The DirectX9.0 modeling control the camera rotate the camera to move the rotating effect
CreateTexture
- Direct 3D中创建纹理,使用纹理来渲染立方体-Direct 3D create texture to decorate cube
3Ddemo_MFC
- D3D+MFC做的一个DEMO 初学者学习资料,鼠标拾取检测,线程实现的渲染场景。VS2005编译。-D3D MFC beginners to learn to do a DEMO data with mouse detection, scene rendering thread to achieve.VS2005 compiler.
DirectX9.0c-A-Shader-Approach
- 本书是一本描述Directx 9.0可编程渲染管线,Shader技术的入门书籍。作者是Frank D. Luna,有丰富的DirectX程序经验,已出版过多本DirectX相关书籍。书中讲解由浅入深,且配合大量实例,是游戏入门书籍的精品!-This book is a descr iption of Directx 9.0 programmable pixel pipelines, Shader technology introduction to books. The author is Fr
DSNetwork
- directshow 中关于多播的两个FILTER源码,供大家参考 -directshow on two FILTER multicast source for reference
DIRECTX-Drag-rotation
- 实现鼠标拖拽3D模型绕球面转动,将2D坐标映射为球面坐标-Drag the mouse around the 3D model to achieve spherical rotation