资源列表
perlin
- 自然景观的模拟仿真的噪声函数的算法,GPU渲染,例如:流体中的火焰,水,烟雾等。-Algorithm simulation of the natural landscape of the noise function, GPU rendering, for example: fluid flame, water, smoke, etc..
DirectX, Delphi, C++. 2006
- DirectX, Delphi, C++. 2006
DirectX 7.0 for programmers. 2001
- Goncharov, Salihov 2001
07_BumpTexture
- 旋转的地球以展示如何使用凹凸贴图,有基本的选项-Rotation of the Earth to demonstrate how to use bump mapping, there are basic options
pickexample
- 在运动物体上选取面片,有基本的选项,运动的物体不可以控制它的运动-Select the patch on a moving object, with basic options, the movement of objects can not be controled
blueSky
- 天空盒子,供初学者一起学习研究。早日脱离苦海。-blue sky by dx.
tweening
- OpenGL Motion Tweening
simpleVSLighting
- DirectX,简单的HLSL光照实例,可编程管线。绘制茶壶-DirectX, HLSL lighting simple examples, programmable pipeline. Draw teapot
shexiangjiyidong
- 利用Direc技术先实现一个虚拟场景,在利用安置摄像头,并让其移动来实现场景的变换-The use of Direc achieve a virtual technology first scene change in the use of placement of the camera and let it move to realize the scene
3Dxuanrawenzi
- 利用DirectX技术来实现文字的渲染效果,并利用镜头的旋转来观察文字-Use DirectX technology to achieve rendering of the text, and rotate the lens to observe the use of text
xuanrajishu
- 在Vc++环境下,利用DirectX技术来实施实时渲染技术的详细讲解-In Vc++ environment, using DirectX technology to implement real-time rendering techniques explained in detail
Book-Part-II-Code2-5
- DirectX 9.0 3D 游戏开发编程基础 对初学者很有用