资源列表
p2p
- 基于DirectShow的P2P网络视频采集、传输与播放系统-DirectShow-based P2P network video capture, transmission and playback system
PixelCollison
- d3d 实现的简单像素碰撞检测,用来做2d游戏碰撞-d3d achieve simple pixel collision detection, used to make 2d games crash
16
- direct3d与xna游戏编程的第16章源代码,-the source of direct3d and xna you can download it and learn it
15
- direct3d与xna游戏编程源代码第15章,你可以下载来看一下-the source of direct3d and xna you can download it and learn it
12_14
- direct3d与xna游戏编程书中的源代码12,14章,你可以参考一下。-the source of direct3d and xna you can download it and learn it
move
- 在环境内显示多个物体,并且能单独移动和整体移动-Display multiple objects in the environment and can move individually and as a whole moves
VC_Particles_Sys
- 利用Visual C++6.0 + DirectX9实现了粒子系统并封装成类,再加载地球的模型来实现雪花中旋转的地球-Using Visual c++ 6.0+ DirectX9 implements the particle system and encapsulated into class, reload the earth model to achieve the rotation of the earth in the snow
Triangle
- ogre绘制自定义三角形,使用硬件缓冲,和点直接绘制-ogre draw Triangle,using hardwarebuffer ,input position
Spotlight
- 一个展示聚光灯效果的Windows程序代码,生成程序后用方向键操作。需要用到DirectX 9。注意项目属性中的字符集要改成Multi-byte Set,而且要设置与DX 9相关的头文件和.lib文件的连接。-A showcase spotlight effect Windows code, use the arrow keys to generate the program after the operation. Need to use DirectX 9. Note that the ch
DX10_Source-Part1
- Advanced 3D Game Programming with DirectX 10 源代码 第一部分-Advanced 3D Game Programming with DirectX 10 The first part of the source code
ShadowVolumezFAIL
- 把微软directx9.0a中阴影zpass改写成阴影zfail,给大家参考-Microsoft directx9.0a in the shadow zpass rewritten shadow zfail, for your reference
TestMedia
- 利用directshow播放视频,实现多媒体播放。-Use directshow video, multimedia playback.