资源列表
医保结算V3.0.5
- 医保接口包括目录下载,目录对照,对照信息上传,门诊病人医保结算,住院病人医保结算,医院医保统计相关报表等。(Medical insurance interface includes directory download, directory comparison, upload of control information, outpatient medical insurance settlement, inpatient medical insurance settlement, hospi
绩效考核程序
- 根据医院的科室收入,人力成本,科室支出,计算科室结余,并且根据质控扣除相关扣款,计算科室结余,给科室进行二次分配。维护相关财务科目,设置相关质控扣款系数,各个科目的收支计算系统,动态计算科室的月末结余。方便科室管理。(According to the hospital department income, manpower cost, Department expenditure, calculate the Department balance, and deduct related dedu
工程之星-v20181228
- 工程之星5.0安卓版本 20181218版本 亲测可用(Engineering Star 5.0 Android Version)
EKF3
- 该Simulink仿真模型基于锂电池的二阶RC模型,采用扩展卡尔曼滤波算法实现锂电池的SOC估计。(The Simulink simulation model is based on the second-order RC model of lithium batteries, and the extended Kalman filter algorithm is used to estimate the SOC of lithium batteries.)
视觉测距
- 利用相似三角形原理来使用单目摄像头测距,使用的语言为python,测试图形为圆形。(Using the principle of similar triangle to use monocular camera for ranging, using Python language, the test figure is circular.)
Crawling_Stock_Data
- 获取股票历史交易数据信息,分类保存为CSV文件(Obtain stock historical transaction data information, classify and save as CSV file)
IEEEPES Meeting IEEE34 Bus PSCAD Modelling
- IEEE34节点系统建模说明 目录:1. Introduction 2. System Modeling 3. Power Flow Validation 4. Wind Generator Modeling 5. Slip and Power Flow Results 6. Short-Circuit Analysis 7. Conclusions(Distribution System Analysis:Panel Session -Induction Machine Mode
C8051F120中文资料
- C8051F120中文资料 帮助需要朋友参考学习使用(C8051F120 datasheet Help Need Friends Reference Learning)
SHT20-SHT21程序代码
- SHT20-SHT21程序代码,编译通过(SHT20-SHT21 reference code)
Z型试验仿真
- 船舶运动Z型试验仿真程序,用于验证船舶运动性能,并可用于船舶运动控制。(The Ship motion ZigZag simulation program for ship motion test is used to verify the ship motion performance and can be used for ship control simulation.)
LibraryLoaderSetup2v36.msi
- just to dislay logo
搜集源码
- TC自动寻路 学习要点:1,界面控件的应用 2,图色命令的应用 3,组合按键的应用 4,函数传参的应用 5,选择语句的应用 今天,我们学习制作让游戏人物自动寻路找到NPC对话的功能,为下一课制作人物自动卖物品做准备.由于鹿鼎记这个游戏本身就自带了自动寻路的功能,那么我们就可以利用这个功能实现我们找到商店NPC并对话的目的.脚本制作的第一步,依然是手动操作一遍游戏,寻找画面特征点,并构思脚本框架思路. 流程思路: