资源列表
PlaneContainer
- 飞机的源代码 飞机的源代码 -Aircraft, the aircraft' s source code source code source code of the aircraft
guess_number.c
- 程序很简单,玩法也很简单。能对玩家游戏时间进行统计以决出胜负-procedure is very simple to play and is also very simple. Game players can be right time for a winner and loser Statistics
light_test
- python 3D光线追踪,人物网格加载-python 3D ray tracing, figure grid load
chuandibibao
- 给定n个城市之间的有向图,每条边是以字母标示的,输出在每条可行线路u-> v中,其所经过的每一段线路的相同的字母。经典的传递闭包问题。-There are n cities between a given directed graph, each edge is marked letters in each line feasible u-> v, and they go through the same section of the line output of each lette
SoundManager
- Good SoundManager for games.
HGSource
- HB 3.82 Crusade Core file.
cf
- 是CF的卡会员和调烟雾头盔的源码 超给力哦-Is the CF card member and smoke helmet source super awesome
41QU
- 自动登录360神魔遮天41区,并领取奖励,分辨率14440*9-Automatic login 360 Ghost shrouded Area 41, and receive a reward, with a resolution of 14440* 900
agtbouns
- 学习过C++程序设计语言(也就是说学习过Template),但是还没有接触过STL的STL的初学者。这实际上是我学习STL的一篇笔记,老鸟就不用看了。 -learning C programming language (ie learning Template). But there are no contacts STL STL beginners. This is actually my study of a STL notes Much would not have to read.
A_FindPath
- A*算法是一个求最短路径的函数,为许多即时战略游戏所用刀(或许人家大型的即时战略游戏笔者算法更好,不管它)。它由两个函数组成,一个是评估函数,也就是确定人物移动的下一个位置必须离目标位置最近,评估函数评估的结果越精确,则寻径的速度越快;另一个就是寻径函数,也就根据评估的结果做出响应,然后从新位置继续评估下一个位置,若无路可走(四周都是障碍什么的),那么折回一个路径节点,尝试其他方向,这个算法有个缺点,随着游戏中人物增多,相应的处理节点就增多了,会影响处理速度,而且占用大量的内存。
Animation3
- On Item Selected Listener Source Code for Linux v2.13.6.
PID_LOGIC_FOR_LINE_FOLLOWING
- HIGH SPEED PID LOGIC FOR LINE FOLLOWING