资源列表
antihack
- Scan for titles of windows is running in OS, if it have black work!
Legend-landers-configuration-device
- 猎鹰传奇登陆器配置器普及版,仅供个人免费娱乐,不得用于商业用途-Falcon legend landers configurator popular edition, only for personal free entertainment, shall not be used for commercial purposes
CryEngine3_Game_Engine_Source
- 这个是部分CryENGINE3的源代码,主要是游戏引擎的源程序,内带了渲染部分的source(无沙盒编辑器)【沙盒编辑器稍后再传】值得学习,-This is part of the CryENGINE3 source code, mainly is the game engine source code, with the rendering part of the source (no sandbox sandbox Editor Editor) [later].
CryENGINE3_Sandbox_Source
- 这个是CryENGINE3 Sandbox Editor的Source....好像不太完整,仅供学习交流使用..切勿用于商业目的,否则后果自负...谢谢合作(包含脚本编辑器移机我哪里编辑器等相关模块的大致源程序,无注释)-This is the CryENGINE3 Sandbox Editor Source... As if not complete, only the exchange of learning to use. Do not be used for commercial pur
cryengine3_GameSkeleton
- 这个是sandbox的预编译游戏框架,需要与CryENGINE以及Sandbox放在同一个根目录下-This is a precompiled sandbox game framework, with CryENGINE and Sandbox on the same root directory
CryENGINE3_Tools_Source
- 这个是CryENGINE3的插件源码,仅用于学习目的,-This is a CryENGINE3 plug-in source code, only for the purpose of learning, ha ha
d3d
- 3d Counter-Strike like game engine.You can open the door, climb on lifts, use kit. supports many commands on the console.
Mir.Hero
- 传奇2英雄引擎(HERO)商业版登陆器全套原始开发代码,这套是我下了几十套里头最全最完整的一套,谁用谁知道!-The commercial version of the legendary hero engine (HERO) a full set of the original developers code landers set I got dozens of sets inside the most complete and the most complete set, with who
Cocos2d-x-UIEditor
- 使用cocos2d-x编写的ui编辑器(界面编辑器),实现了ui的可视化编辑,支持sprite、button、label、scale9sprite等等,导出配置文件格式为json格式-Cocos2d-x prepared ui interface editor, ui visual editing support sprite, button, label, scale9sprite export configuration file format json format
MySQLDemo
- unity 链接 mysql 用javascr ipt 编写-unity connect to mysql using javascr ipt
FallToGround
- 自己团队写的物体始终保持在另一个物体上面,通常用于将物件固定在地面上-Own team write objects is always maintained at the above of another object, typically used for the object fixed on the ground
u3d_LandedParticle
- 自己团队写的物体从初始建立就保持在另一个物体上面,通常用于将物件固定在地面上,位置判断由上至下垂直射线检测-Own team write objects is always maintained at the above of another object, typically used for the object fixed on the ground