资源列表
用C#写的3D的XNA游戏引擎
- 一个用C#写的3D的XNA游戏引擎,目前此引擎已经应用于多个成熟和商用的游戏中。,Writing a C# using the XNA Game of the 3D engine, this engine has been applied to the current number of sophisticated and commercial games.
Zenipex Library是一个游戏开发框架
- Zenipex Library是一个游戏开发框架,其创建目标是为Windows和Linux平台建立3D游戏。同时支持OpenGL和Direct3D9。,Zenipex Library is a game development framework, and its goal is to create Windows and Linux platform for the establishment of 3D games. At the same time, support for OpenGL
实现一个相对真实的蚊子飞动作
- 实现一个相对真实的蚊子飞动作,碰撞检测。hge中的第二个例子修改-crash detection and sprite flying randomly
WildMagic5p4游戏引擎源代码
- 游戏引擎源代码,极具参考价值,配合3D游戏引擎设计一书-wildmagic 5 game engine source code
openra 开源的红色警戒
- 开源的红色警戒,从svn下载后,经过修改,使得编译能通过。虽然还有bug,不过原来是unix的,现在改成sdl的windows的真的很不容易。-Open source, Red Alert, download from the svn, modified, making the compilation pass. Although there are bug, but turned out to be unix, and now into the windows sdl' s really no
FAQ-Mir2Engine FAQ引擎源码公开
- FAQ引擎源码公开 FAQ的引擎源代码.-FAQ FAQ engine engine source code is open source code.
Flash-to-DirectX_v0[1].2 directx + flash
- directx + flash PC only library aimed on easy integration of Adobe Flash Player to DirectX-based applications.
dxfLoader.rar
- DXF Loader (Autocad File Format),DXF Loader (Autocad File Format)
Direct3D_2D 使用Direct3D实现2D功能
- 使用Direct3D实现2D功能,很简洁的方式就是用Sprite的Draw功能,将Texture装载的图片画出来。-2D function using Direct3D to achieve very simple way is to use the Draw function of Sprite, the picture will be drawn Texture loading.
zhencaiWIL 真彩的传奇WIL控件
- 真彩的传奇WIL控件,解决使用盛大客户端装备花屏问题-The legend of horizontal WIL controls
LithTech2_SDK_Game_Engine.rar
- LithTech 2 SDK Game Engine, 其中带《无人永生》v1.003版源代码。,LithTech 2 SDK Game Engine, which brought the
WildMagic3Source.rar
- 完整的3D游戏引擎源代码,结构良好,可编译通过,A complete 3D game engine source code, well structured and can be compiled through