资源列表
FSM
- 利用有限状态机来控制飞船,模仿小行星游戏中飞船的行为-Finite state machine to control the spacecraft, the spacecraft game imitate the behavior of asteroids
Oculus-Camera-Controller
- oculus软硬件接口程序源码,开发环境Unity3D,开发语言C#。-Oculus hardware and software interface program source code, development environment Unity3D, development language C#.
Cocos2dCARDS
- cocos2d-x 卡牌 手游 《暗黑世界》 客户端源码-Cocos2d- x CARDS in hand swim "dark world" client source code
cocos2dkapaifuwuduan
- Cocos2d - x CARDS in hand swim "dark world" server source code -Cocos2d- x CARDS in hand swim "dark world" server source code
Ball
- 3D版的三维台球游戏 这是一个3D三维台球游戏。模拟度很高,是学习游戏编程的好代码。转来,供大家学习。-3D version of the three-dimensional game of billiards This is a 3D three-dimensional game of billiards. A high degree of simulation, is a good learning game programming code. Turn to for everyo
3Dsaiche
- 3d赛车游戏,一个学习3d游戏的例子。光影动画、碰撞追踪,效果不错。-3d racing game, an example of 3d game to learn. Light animation, collision track, good results.
Level-of-detail
- This is a implementation of a simple level of detail algorithm that uses the edge collapse method and a simple angle heuristic to reduce the number of polygons in the given mesh. This example includes an example in WebGl using the three.js framework.
EasySokoban
- that s my powerful code for I don t know what
xls2lua
- lua开发的游戏 非常不错 值得一看 花了很大功夫拿到的 -IE 7+, Opera 11+, Safari 5+, Firefox 5+ and Chrome 14+ are REQUIRED according to Bootstrap compatibility page. If you have none of them, click here for BNUOJ 2.0, or here for the original BNUOJ. Enjoy and have fun!
YouXiYinTingYuanLi
- 角色扮演游戏(RPG)是深受广大游戏迷们喜爱的一种游戏, 它以独特的互动性和故事性吸引了无数的玩家。它向人们提供了超出现实生活的广阔的虚拟世界,使人们能够尝试扮演不同的角色,去经历和体验各种不同的人生旅程或奇幻经历。这些体验都是在现实生活中无法实现的。在玩过许多游戏后,许多玩家都不再仅仅满足于一个游戏玩家的身份,而会思考游戏是如何制作的,并且打算制作一个自己的游戏,网上的各种游戏制作小组更是如雨后春笋般涌现。下面我就给大家介绍一下角色扮演游戏引擎的原理与制作,希望能对游戏制作爱好者有所帮助。-R
Helbreath_HG_Server_3.82-2.2.ZIP
- Helbreath 3.82 有需要的自己下载吧-Helbreath 3.82 Need to download it! !
3D-Game-Engine-Architecture
- This a well-structured book about making 3d game engines. It describes many of the algorithms that are used in the development of the graphics and physics portions of game engines. I recommend it to those who have been into programming for a litt