资源列表
escudo
- Unity Engine Prefab Foda
espada
- Unity Engine Prefab Espada
PlayerController
- scr ipt de Controle de Player
猜谜大师改,回答一次拿到奖品
- 猜谜大师不用再猜100个题了。对于脚本修改新手来说直接覆盖就好。送一个每日签到。(The guessing master won't have to guess 100 more questions. For scr ipt modification, the novice is directly covered.)
pro
- 游戏奖池计算,非常重要的算法哦。 如果概率是5 ,也就是说100个编号1-100的球,其中有5个编号对应的是红色,其余对应的白色,那么任选一个编号,为红的概率是5 。-Game prize pool, very important algorithms Oh. ' If the probability is 5 , that is 100 No. 1-100 balls, including five numbers correspond to the red, the rest of t
UISpriteBlur
- cocos2d-x 图片高斯模糊效果,由此可以修改衍生为运动模糊-cocos2d-x pictures Gaussian blur effect, which can be modified derivative of motion blur
2009062712562100001
- 主要介绍游戏手柄在vc程序中的应用,以及在vc中使用游戏手柄库开发界面-Introduces the game controller vc program, as well as the vc game controller database development interface
Copy-of-fighter
- fighter plane source code sprite and tiles
1
- 辅助工具GM命令查询器 辅助工具GM命令查询器-DIPI\AccountEdit.cpp ....\AccountEdit.h ....\Autil.cpp ....\Autil.h ....\CLinkList.cpp ....\CLinkList.h ....\data.txt ....\DIPI.APS ....\DIPI.cpp ....\DIPI.h ....\DIPI.rc ....\DIPI.v
cube_faceOpen
- osg 动态回调实现立方体的合上与打开,是一个很好的入门例子-osg dynamic callback cube open and close
wow_RegistryReadWrite
- RegistryReadWrite注册表读写,生成dll文件放到Virtools的BuildingBlocks文件夹下-RegistryReadWrite registry folder read and write, generate dll file into Virtools of BuildingBlocks file
ChiLian
- 矢量运算简介,游戏中必须用到的,想方便就先看这个矢量运算简介-vector computing profiles, the game must be used, wants to make it easier on us first look at the profiles of the vector computing