资源列表
GAME
- 游戏状态的切换程序,使用了动态编译的办法
U3d-GeneralAni
- U3d-不同体形角色共用一个动画,剔除位移只计算骨骼旋转-The role shared a U3d-different shape Animation eliminate displacement only calculate bone rotation
game
- Tic-tac-toe游戏搜索引擎,带有特定深度的minimax tree,并且自带有一个可以在非叶结点处进行评估的评估函数-Tic-tac-toe game search engine, with particular depth minimax tree, and comes with an assessment of the non-leaf nodes at the evaluation function
tutorial01
- 2d游戏引擎hge的程序框架,方便大家新建工程使用-2d game engine hge procedural framework to facilitate the use of all new construction
u3d_LandedParticle
- 自己团队写的物体从初始建立就保持在另一个物体上面,通常用于将物件固定在地面上,位置判断由上至下垂直射线检测-Own team write objects is always maintained at the above of another object, typically used for the object fixed on the ground
TransformUtilitiesWindow
- 提供用户复制游戏对象在Unity IDE环境中的坐标, 旋转矩阵, 缩放矩阵, 及轴线信息, 也允许用户将这些信息附加到其他对象上.-Copy the game to provide the user object in Unity IDE environment coordinates, rotation matrix, the scaling matrix, and the axis of information, also allows users to attach this infor
spritehue
- cocos2d-x 实现的可以自由变色的精灵类- Cocos2d-x realization of the free color of the wizard class
Unity3d_ParticlePointAffector
- U3d 粒子向一个坐标点移动 定义xyz和移动速度-U3d particles is moved to a coordinate point
AI
- AI example for esenthel engine.
U3d-PrefabPointAffector
- u3d 粒子向物体匀速接近,需在场景中选择物体,需填写接近速度-u3d particles uniform close to the subject, you need to select the objects in the scene, and the need to fill nearly the speed
Inventory_gui
- Inventory example for esenthel engine.
Bloom
- boolm游戏引擎反光特效的JSP效用代码,可在安卓上使用-boolm game engine reflective effects JSP utility code can be used on Android