资源列表
pix2
- Dos下使用Pascal开发320×200游戏的源码
a_star_pathfinder
- 一个著名的A*算法,里面有执行文件,可以演示.-a famous A * algorithm, and they implementation document can be demonstrated.
Astar
- Search Optimal Path Algorithm.
youyige
- 又一个源码 我也不多写的 兄弟只为开通我号-dsfsdf
VIKANOID
- Vikanoid - Arkanoid Remake
MIR2_MAP
- 热血传奇官方地图编辑器,需要的朋友可以参考下!-Mir official map editor, a friend in need can refer!
2DARPGdemoandmapedit
- 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。-2DARPGDEMO outstanding. Attached map editor. Scene of the map to achieve the switching and intelligent routing algorithm.
NeuralNet
- neural network implementation for game engine design
HGEredflash
- HGE红色闪光灯例子根据HGE的一些特性,实现红色灯光闪烁效果,很不错,值得初学者学习-HGE red flash examples of some of the features according to HGE, red lights flashing to achieve the effect, very good, it is worth learning for beginners
sea
- 本程序是对海洋水面的模拟,算法十分精妙,虽然是DX8所编,但仍值得我们学习其中的算法-This procedure is a simulation of ocean surface, the algorithm is very sophisticated, although the provision is DX8, but is still worthy of our learning algorithm which
game
- 对写游戏的人有很大的帮助,希望大家共同学习,为中国游戏业做贡献-The game of writing there is a great help, I hope we learn together, to contribute to China s gaming industry
project.tar
- This source intends to use allegro library 4.2 to emulate the objects for a game. It provides classes for an abstract object on a 3d space or virtual 3D space, and some classes for a spaceship that can rotate himself and fire.