资源列表
OpenGL_SimuLight
- Simulating Lighting - Implementation Details 模拟光照 - 实现细节 -Simulating Lighting- Implementation Details simulated light- the achievement of the details of
memcachephp
- memcachePHP 性能测试 内存使用-memcachePHP performance test memory usage
ServerLogo3
- Unrealscr ipt for XIII-The-Game (Ubisoft) 1rst version of ServerLogo. Displays a logo from a texture of your choice and make it fade-in, travelling then fade-out. From the original source made by Wormbo for UT2003
recv
- 资源为石器时代 2.5 服务端 recv.c 代码. 主要功能:遊戲封包細部設定, 可修改加密換算的公式,也可以規則,例如:可以針對違規者的IP做出凍結,也可以搭配LUA做到家密與解密功能,防止被外掛工具利用!都可以藉由此代碼自行開發! 目的仅仅是研究服务端开发技术, 不涉及商业盈利, 欢迎有兴趣的同学加入-Resources for the Stone Age 2.5 server recv.c code. Main features: game packag
OgreMouse
- 简单的ogre添加鼠标,不含有任何的GUI,值得一看-Simple ogre add the mouse, does not contain any GUI, is worth a look
VendorNPC
- 魔兽世界LUA脚本 必须有ELUNA系统的支持 随身售卖商人-World of Warcraft LUA scr ipting system must support ELUNA Businessman selling portable
dirtyrect
- 这是一个脏矩形技术演示的 demo source code。实现了一个支持分区域以脏矩形方式更新的画布,并以绘制矩形为实例作为演示。-This is a dirty rectangle technology demonstration demo the source code. A sub-region to the dirty rectangle to update the canvas, and as a demonstration to draw a rectangle for the i
dof_test
- graphic effect for graphic cards.
SSSSS-Material
- unity 的5S材质,可做玉器、皮肤、蜡烛等,使用方法内有文档详细说明-Unity of the 5S material, do jade, skin, candles, etc., the use of a detailed descr iption of the document
chap_05
- ZFXEngine 3D Game Engine Programming Source Code - Chapter 05-ZFXEngine 3D Game Engine Programming Source Code- Chapter 05
即时战斗模型(FLASH编写)
- 用XMLSocket实现多人连网对战的即时战略游戏 一个FLASH编写的游戏! 有兴趣的可以玩一玩哦:) 这个代码的确不错,它实现了对象的选取、运动和卷屏这些基本的东西。
Fluid_Studios_Matrix_Template_Class
- Fluid Studios Matrix Template Cla-Fluid Studios Matrix Template Class