资源列表
Focus.On.3D.Models
- 这是一套很好的学习地形渲染的资源,里面讲述了渲染地形的各种技术,并且里面的代码都可以编译通过,效果也很棒!-This is a good learning exaggerated topography of the resources inside the exaggerated terrain on the various technical, and inside the code can be compiled through and the results would be terrif
RaceX
- 编译RaceX.dsw文件,在Debug目录下会生成文件RaceX.exe,直接双击该文件,即可运行“赛车”程序。 *********** 要正确编译源代码,需要安装DirectX 8.0及其以上版本。-compiler RaceX.dsw documents, In Debug directory will generate RaceX.exe document, double-click the file directly, can be run "racing"
qucik_game(nod)
- 这是QUICK源码的GAME部分, 看清楚了不是Cgame,是GAME 部分!-This is the source of naGames part Cgame not realize is naGames part!
quick_ui(2nod)
- 这是quick的UI第二部分! 跟第一部分没关系!分开 解压缩-quick This is the second part of the UI! With the first part okay! Separate decompress
quick_ui(nod)
- 这是quick源码的UI部分! 比较经典,C写的!值得收藏-This is a quick source of UI! More classic, written in C! Worth collecting
Quick_cgame(1nod)
- 这是quick源码的CGame部分! 可以用VC直接编译!-This is a quick source CGame part! VC can be directly translated!
q3_ui
- 雷神之锤3的用户界面的实现代码。3D游戏鼻祖ID公司的经典作品。-play multiplayer 3 of the realization of the user interface code. 3D games originator of the classic ID works.
d3d_grass
- 利用DirectX绘制三维草的代码,对于装饰大规模的室外场景,有参考价值.-use DirectX 3D Drafting code for the large-scale decorative outdoor scenes, a reference value.
JSocket
- JSOCKET组件源码,我不太会用,大家看看吧-JSOCKET source components, I do not use, we look at it
woool12
- 传世田野引擎源码 比较全面 DELPHI-masterpieces of the field more comprehensive source engine DELPHI
OglD3DMix
- 这里没有 游戏代码片段分类,只好放这里了。 这是一个Direct3D和OpenGL混合的框架。 可通过 F1控制用OpenGL渲染还是用D3D渲染。-There is no classification code fragments game, but up here. This is a mixed Direct3D and OpenGL framework. F1 can be controlled through use of OpenGL rendering or a Mo
gba_crtls
- 使用gcc开发gba游戏所需要的链接脚本和crt 需要配合arm gcc工具链使用-use gcc development gba games need to link scr ipts and crt need to meet the arm gcc tool Chain use