资源列表
yxbcrm-GameEngine
- 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷 这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码,和光盘中的例子应该是不一样的。 游戏引擎类:GameEngine,不能编译可执行代码 引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行 这个是-"game programming Easy" Autho
MyDX_Text3D
- 详细介绍DirectX中Text3D 的运用,特别有用!-detailed DirectX Text3D use, especially useful!
Simple_OpenGL_Terrain
- 简单的OpenGL地形场景的例子,实现了3D地形,太阳、流动的云等场景。-simple OpenGL Terrain Scene example, the realization of 3D terrain, the sun, the movement of clouds and other scenes.
3D_Game_Engine_Programming
- 3D 游戏引擎编程的源代码,游戏开发者必看。吐血推荐!-3D game engine programming source code, game developers watched every game. Hematemesis recommended!
agamelib
- 一个游戏编程库的源程序 一个游戏编程库的源程序-programming for a game of the source programming for a game of the source
hge16
- hge是一款开源的免费2D游戏开发引擎,可以利用该引擎开发自己的游戏-revenue is free 2D game development engine, the engine can use and develop its own game
FrustumCulling
- 一个完整的裁剪体和摄像机程序,包括裁剪体类Frustum的构造及其判断是非在其内的方法等,还有摄像机的方法更新等,非常实用!-a complete body and camera cutting procedures including cutting Frustum body type and the structure in its judgment of the method, etc. there are ways to update the camera, a very practic
nummog-source-0.0.1
- java开发的基于C_S的游戏网络引擎,具有良好的跨平台性能。-java-based development C_S network engine of the game, to have a good cross-platform performance.
zig1.4.0
- ZIG Library跨平台的游戏网络引擎,可以直接运用到自己的代码中但是要遵守GPL。-ZIG Library cross-platform network game engine can be directly applied to their own code but to comply with the GPL.
Windsoul
- 云风的,风魂游戏引擎!主要使用Allgre,一个很好的游戏开发库!-cloud wind, the wind soul of the game engine! Allgre main use, a good development for the game!
beta.tar
- unix 下的 mudos 源代码 对mud感兴趣的可以-unix mudos the source code of mud interested can s
SBsdk
- DOS下面开发声卡比较麻烦,有了这个,情况就不一样了,还不错,大家来下载啊-DOS sound card too much trouble with this situation is different, not bad. everyone to download ah!