资源列表
大规模地形渲染
- 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
关于OpenGL动态立体势生成的一些源码
- 一些关于OpenGL的动态立体势生成的源码-some of the OpenGL 3D dynamic potential source of generation
view3ds
- 源码3d格式转化软件view3ds下载 1,用VIEW3DS打开*.3ds文件; 2,左键点击打开的VIEW3DS显示区上任意一点将会弹出选择菜单; 3,按下E键选择:Export OpenGL C Code,将会自动生成两个文件*.h和 *.gl; 4,将两个文件拷到你的工程(为OpenGL环境)目录下; 5,在你的工程中加入#include\"*.h\"; 6,给*.h文件中生成的显示列表赋id,Model = GL3DS_initialize_--()
杯子
- 自己做的一个OPENGL模型 一个杯子 大家参考,-own model of a OPENGL a cup reference,
HumanMotionTrack_skeleton
- 用OPENGL使三围人体重显: 一个读取3DS文件的原代码!-use OpenGL to enable Body weight were significant : one to read the original documents 3DS code!
MazeWalkerMaze
- 用有限状态机实现的迷宫求解。本程序用于画图的是OpenGL.-finite state machine to achieve the maze solving. The procedure for drawing the OpenGL.
Map_OpenGL
- 读取dem文件来生成二维和三维场景,可实现放大、缩小、漫游等功能-read dem document to generate 2D and 3D scenes can achieve amplification, narrow, roaming capabilities
OGLFont
- 一个封装好的opengl字体类,可以实现不受模型变换影响和受模型变换影响两类字体-a good opengl font type, model can be achieved without influence and transform transform affected by the model two fonts
skeleton_view_src
- 很酷的openGL例程,教你如何载mesh,并控制,这可是难得的3d动画例程。-cool routines, set to teach you how to mesh and control, But this rare 3d animation routines.
Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
ROEUP
- 一个基于有限体积法的斜水跃水流动画模拟,使用OPengl工具,非常逼真。动画连续,对流体力学感兴趣的朋友一定有用哦!-a finite volume method based on the jump ramp water flow simulation animation, the use of tools OPengl, very lifelike. Animation for the hydrodynamics of friends interested in a certain usefu
fish_openGL
- 本程序是在Visual studio 6.0里用openGl编写的,实现了鱼在鱼缸里旋转等一系列功能,效果逼真,程序使用纹理映射等。-the procedures in Visual Studio 6.0, he devoted openGl prepared, achieving a fish tank Lane in a series of rotating function, lifelike, procedures such as the use of texture mapping.