资源列表
eight point algorithm
- 3D单目视觉有用: 先求出基本矩阵,再求出R,T,然后就求出深度啦(3D monocular vision is useful: First find out the basic matrix, then find out R, T, and then find out the depth)
osgChow
- 基于Qt的OSG三维建模,模型物体点击高亮、文本标注等-Qt based on the OSG 3D modeling, model objects click highlight, text tagging, etc.
PMP
- 使用结构光投射,用PMP的相位测量方法进行三维测量-Using the structural light projection, the method of measurement of PMP is measured in three dimensions
基于VTK的三维重建提取骨骼和皮肤
- 利用VTK三维重建软件与VS2010结合,读取系列图像,并能显示三维重建结果,并且可以分别提取皮肤和骨骼,里面包含相应图片,语言为C++语言(Using VTK 3D reconstruction software and VS2010 combination, read a series of images, and can display three-dimensional reconstruction results, and can extract skin and bones, whi
AceConverter_DXF转G代码
- dxf图转G代码工件软件,dxf读取过程清晰(DXF diagram to G code workpiece software, DXF read process is clear)
d3d12book-master
- D3D13相关学习资料以及源码,方便快速学习DirectX12,用于游戏开发(D3D13 related learning materials, as well as source code)
tubeLike
- 根据中心线点坐标和半径即可绘制出管道三维表面(Three - dimensional pipe drawing)
OSG
- Visual Studio 2008 OSG预编译包,包含bin、include、lib三个目录,不含示例程序与数据文件(Visual Studio 2008 OSG precompiled package, containing three directories of bin, include, and lib without sample and data files)
三维重建
- 三维重建,用于图片的三维重建,算法附有说明,是在网上借鉴他人的发布,希望帮到大家。(three conrestruction)
Hough3D特征点提取
- 可以用来提取Hough3D特征点,用于下一步的点云配准
Real-Time+Rendering+(3rd+edition)
- Real Time Rendering第三版英文版pdf(Real Time Rendering 3rd edition)
PRNet-master
- 利用深度学习进行单幅人脸图像的3D重建,有稠密的人脸纹理,效果十分好(from a single face image to regress 3d face model)