资源列表
OpenSceneGraph-2.9.8
- 最新版本的世界上最方便使用的三维引擎OpenSceneGraph,非常棒-The latest version of the world' s most user-friendly 3D engine OpenSceneGraph, very good
depth-cross
- 基于opengl3.3,空间中两个三棱柱,可深度测试和Depth Clamping-Based on opengl3.3, two space prism, can be depth tested and Depth Clamping
3-times-B-Splines
- 绘制3次B研样条曲线,通过代码运行演示出3次B样条曲线的绘制。-Research to draw 3 B spline curve, running through the code shows the three B-spline Curve.
B-spline
- 结合反求工程CAD建模自身的特点和用户的实际需要,主要对B样 条曲面造型三个方面的工作做了较为细致和深入的研究和探讨
DVP
- 用C实现数字视频处理的全局搜索法 二维对数搜索法 三步搜索法-Digital video processing with C global search method the number of two-dimensional search method for three-step search method
1
- autocad二次开发教程,很详细的入门教程-the autocad secondary development tutorial, very detailed introductory tutorial
codes
- Visual C++数字图像处理开发入门与编程实践2-8章 的全部源代码,包含测试图片,在本机运行成功-Image Procedures Codes
OceanLighting
- 实时照片质量无限海水,使用OpenGL开发,效果非常震撼,来自法国的一个实验室-Ocean lighting algorithm: "Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF"
tanhuang
- 弹簧效应粒子的编程,这个程序是实现一个3d弹簧的各种运动,基于opengl来进行编程的,这个程序绝对可行,程序量较大,花费本人极大心血,希望版主,能够给我多加分。-Programming spring effect particles, this program is to implement a variety of sports 3d spring, based on opengl to program, and this program is absolutely feasible, th
imagedatabase
- 本文首先介绍了静态图像压缩(jpeg)编码算法的基本原理、压缩的实现过程及其重要过程的离散余弦变换(DCT)算法的实现原理及软件实现的例程,所需图像-This paper describes the static image compression (jpeg) coding algorithm is the basic principle of compression process and the important process of the realization of discret
FastTV
- 这是一种对TV模型算法的一种快速改进算法,C++实现,在Code::Blocks下编译成功-This is a TV model algorithm for a fast algorithm, C++ achieve, in the Code :: Blocks compile successfully under
moni-yuxue--xiaoguo--good
- 虚拟模拟雨雪 可以修改添加自己的东西 效果不错-Virtual simulation can be modified to add your own snow stuff good results