资源列表
LiveWireFinal
- 交互式图像分割的一种算法——LiveWire在VC++平台下基于opencv的实现。类似于Photoshop中吸铁石套索的功能。-Interactive image segmentation algorithm- LiveWire platform in VC++ opencv-based implementation. Similar to the magnet lasso feature in Photoshop.
svmfacemodified
- 修改过的svmface的程序 用于来训练人脸识别-Modified svmface used to train the face recognition program
TuXiangShiBie
- 该软件需用Delphi7设计,采用灰度共生矩阵的方法对肝脏超声图像进行纹理特征提取。通过神经网络进行分类处理。-The software required Delphi7 design, the use of gray-scale co-occurrence matrix method of liver ultrasound image texture feature extraction. Through the neural network classification.
canny-extraction
- vs2010+opencv+canny算子-image extraction using canny methdo
motiondetect
- 基于OPENCV开源函数库的运动目标检测,源码-OPENCV open source library based on the moving target detection, source
Identification-of-RMB-value
- 可识别1 5 10 20 50 100币值的人民币(黑色或白色背景照片)文件中以附几张照片 输入照片名测试即可-Identify currency 15,102,050,100 yuan (black or white background photo) file can be attached a few photos import photos test
CtoT
- 计算机图形学 2D图像变形 较为简单的变形代码 运行时输入起始图和结果图,运行后生成中间步骤变化图。 -Computer Graphics 2D image warping deformation enter the code relatively simple operation and results shown in Fig start generating an intermediate step change in the diagram.
Beginning_OpenGL_Game_Programming
- Beginning OpenGL Game Programming - Source Code
digital-image-processing
- 图像处理基础理论与软件实践相结合的第一本书,重点强调了怎样开发源代码来增强这些软件工具-It is the first book to combine Image processing theory with software practice, with emphasis on how to open source to enhance the software tools.
comVision
- 图片印刷字符的识别(可识别多种字体) 将Matlab工作空间路径设置为本文件夹 在Matlab命令窗口内输入: numCongnition( able1/01.jpg ) 通过改图片来对不同的图进行处理,其中able1,able2,able3三个文件夹分别对应三种字体 命令窗口输出要识别的字符,并且自动弹出中间处理过程窗口 也可以运行: num = pretreat( able1/01.jpg ) imshow(num) 直接得到预处理后的图片
MyBitmapImg
- 本程序实现位图的读写,均衡化,滤波,LBP,LTP特征提取以及基于LBP,LTP和卡方距离,最近邻分类的人脸识别,批量给图片改名等功能-The program can read and write a bitmap, equalization, filtering, LBP, LTP feature extraction and nearest neighbor classifier for face recognition based on LBP, LTP and chi-square d
GPUGems1
- GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in todays graphics processing units (