资源列表
SURF_Match
- opencv 代码实现nonfree.hpp中的surf,该类还可实现Blob
Fractal-algorithm-and-program-design
- 分形算法与程序设计C++实现,很好的一本书-Fractal algorithm and program design
2010OPENCV
- 一个最简单的OPENCV入门程序,读取图像,显示其反转片效果,给初学者一个很浅显的概念,同时帮你检验你的opencv平台是否搭建成功。用的是最“土”的控制台程序,压缩文件里有编译结果和运行方法,-OPENCV a simple entry application, read the image, showing the effect of reversal film, giving beginners a simple and obvious concept, but to help you c
tuxiangpeizhunwenzhang
- 一些图像配准的学术文章,大家可以下载,看看有没有用-Image Registration of some academic article, you can download to see if there is no use
moshishibieyuandaima
- 模式识别的一些源代码,包括模式识别常用模型常用搜索技术人脸识别车牌识别等。另有实验素材因为太大将会另外上传-Pattern recognition of some of the source code, including pattern recognition model commonly used license plate recognition, face recognition search technology
triangle-warp
- 图像变形计算方法,三角变形的计算,将图像分割成四个三角形,鼠标拖动中间的三角形顶点,实现画面的变形。三角变形的精度高于矩形变形-Image deformation calculation method, the deformation of the triangle, the image is divided into four triangles, drag the mouse in the middle of the triangle vertices to achieve the dist
LearningOpenCV_Code
- O REILLY最近刚刚出版了一本相当不错的OpenCV书籍,名字叫《Leaning OpenCV》 ,上传此书的代码-LearningOpenCV_Code
SkyAndTerrain 绘制天空盒子和地面
- 基于VC和Opengl,绘制天空盒子和地面,采用基本绘制方法,没有用到ROAM,无视区裁剪,一次性全地形绘制。-Effects made with VC example, it is practical. Contains 26 folders, a total of 100 examples of effects
csj2k-69709
- jpeg2000编码格式图像的解码源代码-jp2000 decode
DP-10-12
- 使用mfc对地震数据进行可视化、功能分析、小波变换,使用sphit算法进行压缩-Use mfc visualization of seismic data, functional analysis, wavelet transform, using compression algorithm sphit
objectness-release-v1.5.tar
- Linux下编写的matlab代码,参考文献“Bogdan Alexe, Thomas Deselaers and Vittorio Ferrari, What is an object?”通过计算图像中各窗口的目标性,来实现目标的检测-Reference "Bogdan Alexe, Thomas Deselaers and Vittorio Ferrari, What is an object?", computes the objectness probability for all wi
skeletonDrivenAnimation
- 在visual stdio 2010 中开发的使用opengl图形库的三维动画程序,程序读取ASF/AMC 文件并进行解读,实现实时的数据驱动的角色动画。程序会根据AMC文件生成播放列表,产生连续播放,两个不同动作文件之间会有光滑过渡。有关ASF/AMC的格式介绍,请查阅相关资料。角色有蒙皮,你可以根据自己需要选择自己的蒙皮,但需要自己提供Obj格式的三维模型,为了使骨骼驱动皮肤,你还需要提供皮肤与骨骼绑定的权重数据,我提供了maya插件可以将你的模型和骨骼的权重数据在maya中导出,注意may