资源列表
Using_ArcGIS_Desktop
- 从入门到精通arggis,二次开发得学习-From entry to master arggis, secondary development of a study
3Dsaiche
- 用DIRECTX9开发的3D赛车游戏,供初学3D游戏编程的人参考-Developed with DIRECTX9 3D racing game, 3D game programming for beginners Reference
Shape-Diameter-Function
- 求解shape diameter function (SDF)三维形状特征的源代码,对三维形状的尺度大小,刚性形变都有很好的鲁棒性。是比较稳定显著的特征。-this algorithm is a volume-based shape-function called the shape diameter function (SDF), which remains largely oblivious to pose changes of the same object and mai
LearningOpenCVCode
- OpenCV学习代码,可以通过此例子学习OpenCV,了解OpenCV关于图像处理的常用的代码。-Learning OpenCV code.OpenCV can learn by this example.Learn OpenCV used code regarding the image processing.
iccv13_super_supp_v3
- Fast Direct Super-Resolution by Simple Functions by C.-Y. Yang and M.-H. Yang [paper]
ArcGISEngine
- ArcGISEngine中文开发指南清晰版-ArcGISEngine dev
Opencv-binarization
- 基于opencv的数字图像处理,解决了图像二值化处理问题-Opencv-based digital image processing, solved the problem of image binarization processing
digitalimageprocessing
- 何东健老师主编的数字图像处理的电子版,以及对应的课件-digital image processing books and ppt
cuda_emicp_softassign.0.1.tar
- EM -icp code on cuda
231
- 通过C++ Opengl导入3ds文件并进行交互式控制-Load3DS
ReadObj
- 请使用这个glut库(这个支持鼠标滚轮),而且这个导入很粗糙,只支持纹理图是bmp格式的,而且对obj还有一定要求 所以HandleObj就是为了预先处理obj的,使用很简单,直接将3dmax制作的obj(必须用三角形导出,呵呵,所以说很粗糙了)拖到它上面即可 纹理图必须和obj,mtl放在一个文件夹下(这么做,纯粹为了使用相对路径,移植性好)-Please use this glut Library (this supports the mouse wheel), and the im
UNITY_3D
- 提供unity3d中texture在directx下的本地操作。(Provide the local operation of texture in directx in unity3d.)