资源列表
ArcEngine-part2
- ArcGIS Engine开发从入门到精通,书中所带源码,由于只能上传小雨100M文件,我把它分为三部分,这是第二部分-ArcGIS Engine development from entry to the master, brought the book source, due to rain 100M can only upload files, I divide it into three parts, this is the second part of the
coseg_maxflow_distrib.tar
- 使用maxflow解决图像协同分割的算法-use maxflow to solve the co-segmentation task
20140525MouseClickToScreenshot
- 读入一张图片,然后通过鼠标点击截取图片上的位置,截取右下方的小图像块,并保存小图像块,其中截取的图像块宽度和高度可调。 (配置环境:OpenCV和vs2010)-Read into the picture, then click the interception position the mouse on the picture, the interception small image blocks at the bottom right, and save a small image b
range-estimate-_match-filter
- 基于消声水池实测实验数据,估计两水听器之间的距离,使用的是匹配滤波器的方法进行的估计实验差,从而确定距离。-based on the real data from waterbank experiment for estimate the range between the two hydrophones. i use the match filter to estimate the delay between the two receivers.
PageMaker
- 界面显示,including the photos and texts which you like.all in all, that s an easy page show program.-the page of texts and photos show
GPU高性能编程CUDA实战中文
- cuda编程指南,cuda入门编程必备良药(CUDA Programming Guide, CUDA introductory programming essential medicine)
dcmtk-3.6.2-html-help
- DCMTK的帮助文档:dcmtk-3.6.2-html-help.zip(DCMTK help documentation)
PPT
- 数字图像处理课件,包括数字图像处理概论 图像数字化,数字图像处理的数学基础,数字图像处理中的基本运算,图像变换,图像增强 图像复原,图像编码,图像分割与边缘检测
Hugin_2010.4.0_32bit_Windows
- 全景图无缝拼接,可以sphere,cube,equirectangular等等等等,非常好用。-Seamless panorama, you can sphere, cube, equirectangular etc etc, very easy to use.
sanjiaoyingshe
- 这是一个三角映射的用C++实现的代码。主要是应用于denaulay三角划分后用原三角形内的图像映射到自己定义的模版的三角形内。-This is a triangular mapping code use C++ achieve. Is after applied to denaulay triangulation with the image within the original triangle mapped to its own definition of a triangle templ
VCdigitalimageprocessingandrealization
- 是VC++数字图像处理典型算法一书的所有代码,非常值得下载!!! 包括1图像平铺 2图像抖动显示 3点运算 4 几何变换 5 正交变换 6图像增强 7形态学 8边缘增强 9图像分析 10图像配准 11图像恢复 12图像编码 一起学习,资源共享-Is the VC++ digital image processing algorithms typical of all of the code book, well worth downloading! ! ! Including 1
OpenSceneGraph三维渲染引擎设计与实践
- OpenSceneGraph(OSG)是一个基于工业图形标准OpenGL的高层次图形开发APl接口,一款开放源代码的、具备商业级别渲染能力的实时三维渲染引擎,在国内外均已得到广泛的应用,并且已经有越来越多的虚拟现实行业开发者加入到OSG开发的行列中来。(OpenSceneGraph (OSG) is based on a high level graphics development APl interface graphics standard OpenGL, real-time 3D ren