资源列表
彩色分割后8连通处理
- 彩色分割后8连通处理,给出了彩色图像的一种聚类算法-after eight color segmentation connectivity, a color image is a clustering algorithm
分形算法与程序设计——Java实现
- 分形算法与程序设计——Java实现 看到有vc的程序实现,我有java的教程,希望对大家有所帮助-fractal algorithms and programming -- Java vc see the program, I have a java Guide, we hope to help
使用CImage类处理图像显示与格式转换的源码程序
- 这是一个使用CImage类处理图像显示与格式转换的源码程序,包含了许多可以让大家学习的内容-It is a category CImage processing and image display format conversion of source programs, including many so that we can study the contents
模拟水波传播
- 用vc+opengl模拟水波传播 其中的水波算法 还是可以一用的-with vc opengl simulated wave spread the wave can be an algorithm or the
paint111
- 这是一款用vc++编写的简单的画图程序,可以绘制直线、圆、矩形-vc prepared with a simple drawing program, drawing a line or a circle, rectangle
小波变换matlab
- 这是在网上查找的小波变换的相关程序,是在matlab环境下编的,希望对大家有所帮助-This is the online search for the wavelet transform the associated procedures, in the Matlab environment series, we hope to help
open_z
- 一个delphi 下 opengl的演示程序 可根据参数画出线 圆 矩形,可作为delphi下 opengl的入门参考 程序有详细注释,运行要opengl库文件支持 在压缩包内已有 放了system文件夹下就行-an opengl under the demonstration program under the parameters of painting Cup round rectangle, as delphi under opengl entry procedures are deta
030803
- 多纹理扩展技术在真实感地形绘制中的应用 一偏横好的论文-more texture expansion terrain in photorealistic rendering of one-sided good thesis Wang
Corner
- corner detection 角点检测的详细程序,也许对于你检测目标有辅助作用-corner detection angle detection of the procedures in detail, perhaps for your testing objectives supporting role
matlab_sys_inf
- 系统辨识的输入信号为一个周期的M序列,从 中分离出并显示a1 、a2、 b1、 b2,画出输出观测值z的经线图形,并显示坐标网格-system identification of the input signal for a period of the M sequence, isolated from the show and a1, a2, b1, b2, paint output observation z warp graphics, and display Grid
硕士博士论文全文
- 包含三篇硕士博士论文全文。都是针对三维数据重建方向的,对做此课题者有很好的参考价值。-includes three master's doctoral dissertation by. Three-dimensional data are directed at the reconstruction of the direction of this issue do have a good reference value.
Visual C++高级编程技术-OPENGL篇
- 详细讲解了OpenGL绘图的原理与方法并附着大量代码。-detailed account of the principle of OpenGL graphics with a large number of methods and attach code.