资源列表
Maya_files
- 一些Maya 的3D 模型,不知道要如何才能转成 X 文件,那些插件好像都不好用-some Maya 3D model, I do not know how I could turn into X documents, those do not seem useful plug-in
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
D3D_Fog
- .net2005工程,基于D3D的雾化例程,包括三种形式的雾化实现。
libNTC-7.5.9.tar
- 三维可视化的编成演示,可以提供基本的三维操作-3D visualization demonstration of the organization, can provide the basic operation of 3D
tutorial5src
- jsr 184 m3g 例子源码, 对学习m3g很有用-JSR 184 m3g example source code, to learn useful m3g
applet3d
- 一个用applet写的3d小程序,希望能够对学习这方面的朋友一点帮助。-an applet written with the small 3d procedure, hoping to be able to learn this friend a little help.
3-20mesh
- 导进一个静态网格mesh模型.菜鸟第一步:)-guided into a static grid mesh model. Birdie first step :)
cslft
- 这个程序主要完成的是将一个五颜六色的正方本旋转-completion of this procedure is mainly to a colorful square of the rotation
terrainLod
- 一个关于地形LOD渲染得例子,给出了渲染得全部代码-a rendering of the terrain in LOD examples given in all rendering code
Direct_exp
- 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!-in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands!
DepthOfField-HLSL
- ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
sRGBTest
- ati的例子 RGBTest用vertex shader和pixel shader和 direct3d api-ati example RGBTest using vertex shader and pixel shader and Direct3D api