资源列表
nehe_world
- nehe的一个源代码,主要演示的是地形的纹理贴图技巧和场景漫游-nehe source of a major demonstration of terrain textures skills and Walkthrough
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
marchingsource
- 关于marchingcube算法的源码,中间没有具体的说明,希望对大家有帮助-on marchingcube algorithm source code, the middle is no specific note, we hope to help
3ds_reader
- 读取3dmax动画文件的程序,非常有价值一看-read 3Dmax animation documentation procedures, to see a very valuable
soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-platform can be compiled for the
3dpipe
- 一个三维gis管线的源代码 做三维管线gis的开发人员可以参考下-a 3D pipeline gis the source code to do 3D pipeline gis developers can refer to the next
3dSimulation
- 我做的三维图形加工仿真的源代码 对数控加工感兴趣的可以研究下-I do 3D graphics processing simulation of the source code for NC machining can be interested in the study
3dSimplifier
- 一个浙江大学教授写的三维网格简化的源代码,用的是能量误差算法!-a professor of Zhejiang University wrote 3D mesh simplification of the source code, using the energy error algorithm!
nogredex
- 一个把novodex和ogre结合起来编写的引擎!强烈推荐!-an ogre and put novodex combine prepared by the engine! Strongly recommended!
newexample
- 在vtk的学习中会遇到很多问题,如果你会利用这些例子,你就会收到是半功倍的效果。-VTK in the study, there would be a lot of problems, if you will use these examples, you will receive half times the reactive effects.
Temp
- 在cmake的使用中会遇到很多问题,如果你适当的利用其提供的例子,会收到事半功倍的效果-in cmake use will face a lot of problems, if you use its appropriate for example, will have a multiplier effect
Terrain
- 地形ROMA算法改进,对大规模地形数据特别有效-terrain ROMA algorithm improvements to the large-scale topographic data particularly effective