资源列表
OpenGL-BallCollision
- 基于OPENGL的简单程序,实现小球和墙的碰撞。功能:增加、减小小球半径,小球自由下落,控制小球上下左右运动,并加速。-OPENGL based on a simple procedure to achieve a small ball and wall collisions. Function: to increase, reducing the radius of the small ball, small ball free-fall, controlling the ball up an
ARToolKit2.65vrml
- 基于标志点的增强现实算法及实现。artools kit可以很方便的调用增强现实,基于sift算法-argument reality
利用OpenGL实现三维地形
- 此资料介绍的是:利用OpenGL实现三维地形可 视化,采用Delaunay三角化法得到地形采样点,并用已知数据对三角曲面进行插值加密,生成规则格网(GRID)数据结构的方法,可得到高度真实感的三维地形可视化效果。 -The data presented are: the use of OpenGL for three-dimensional terrain visualization, using Delaunay triangulation method to be terrain
photon
- photon mapping的vc++程序实现,使用opengl api,模拟了光子跟踪的绘制算法-photon mapping of vc++ program implementation, the use opengl api, to simulate the photon mapping algorithm for tracking
plot_hht_3d
- 实现HHT时间-频率-幅度三维图的一个源代码。-Realize HHT time- frequency- a three-dimensional graph amplitude source code.
splinewidget
- VTK对格式为DICOM医学数据重建后,利用VTKsplinewidget类对其作进行曲线,并能利用鼠标对其人机操作。-VTK format for DICOM medical data reconstruction after VTKsplinewidget class its for the curve, and can use the mouse to its man-machine.
31
- 自己做的3DS坦克模型,可用于仿真系统开发-3DS tanks to do their own model, can be used for simulation system development
Silverlight3D
- Silverlight3D 图片查看器源码-Silverlight 3D
OpenSceneGraph_Quick_Start_Guide
- 这是一个关于OpenSceneGraph的入门教程-This is a primary book about OpenSceneGraph
sph
- 模拟海量小球,并且运动 -a large number of balls moving
Billboard
- D3d教程广告牌源代码,属于渲染技术。适用于VC++平台-D3d tutorial billboard source code, are rendering. Apply to VC++ platform
car
- 利用OSG实现的赛车赛车、灯光、阴影、碰撞等效果,如果做车辆漫游的话会有用。-Achieved using OSG racing car, light, shadow, collision and other effects, so if you do have to use roaming vehicles.