资源列表
jihe-neiheku
- cad 应用程序几何内核库原代码~~~欢迎下在-cad applications for the original geometric kernel code ~ ~ ~ under the welcome
Tut07_Mesh
- 把3dMax文件转换为.x文件,然后在vc环境下把模型导入到d3d中。-put 3dMax for document conversion. X, and then in vc environment where D3D model imported into China.
OPENGzoom
- 是在VC++中实现三维图形的翻转。有放大,缩小,还有翻转-in VC 3D graphics and overturned. A big, narrow, overturned
AntiAliasingWithTransparency
- NVIDIA Direct3D透明反锯齿演示C++源代码,需要Geforce7系列以上显卡。-NVIDIA Direct3D transparent antialiasing demo C source code, Geforce7 series needs more graphics.
slibestpract
- 启用NVIDIA显卡“SLI技术”的调试和简单演示程序源代码。-opening NVIDIA "SLI" Debugging and simple demonstration program source code.
HardwareShadowMap
- NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。-NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.
AntiAliasingWithPostProcessing
- NVIDIA反锯齿效果处理演示源代码 包括透明反锯齿模式。 需要硬件支持DX8.1的显卡-NVIDIA aliased effects processing demo source code, including transparency antialiasing mode. Burn needs hardware graphics support
Membrane
- NVIDIA Membrane(隔膜、薄膜特效)源代码 需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
FresnelReflection
- 实现菲涅尔(Fresnel)反射的源代码 需要DirectX8以上硬件支持。-achieve Fresnel (Fresnel) reflection of the source code needs more DirectX8 hardware support.
YCbCr_to_rgb
- 颜色空间转换代码,ycbcr对rgb的转换verilog代码.YCBCR的格式是ITU601格式.-color space conversion code, RS right rgb conversion Verilog code. YCBCR format is ITU601 format.
msvc_at3dx1-2-3
- 3D秀字程式,可秀出旋轉立體字 使用visual c++編譯-3D-word programming, rotating three-dimensional characters in 2004 and the use of visual c compiler
000Morph
- 三维图象处理软件,有visual c++写成的 里面还有图象分割,形态学处理-3D image processing software, a visual c there is also written in image segmentation, morphological processing