资源列表
3Dgdi
- 在VB6.0和DX9中实现3D图象编程。-in VB6.0 and DX9 3D images to achieve programming.
begin31
- 读取一系列CT片并显示出来 使用vtk-read a series of films and CT demonstrated the use vtk
Direct3D-3ds_loader-render
- 在direct3D技术下的3ds文件加载,渲染类。 使用方便,个人整理。-direct3D technology in the 3ds document loading exaggerating category. Easy to use, personal finishing.
Water_Simulation
- 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC + +, most of the water wand simulation.
Shadow_Volumes
- 体积阴影例子程序和源代码,包括Quake3等文件的加载代码。-shadow volume procedures and examples of source code, including Quake and other documents loading code.
Videodisplay
- 一个视频处理的小程序,主要是对视频数据(yuv)进行了小波分解-a small video processing procedures, mainly for video data (yuv) wavelet decomposition
csgl.1.4.1.doc
- csgl函数库说明文档,包括所有的使用方法-csgl library documentation, including the use of all
csgl.1.4.1.src
- csgl的源代码.开发工具是c#-csgl source. Development tools c #
CsGLExamples.0.9.1
- csgl开发的例子.里面包括nehe,red book-csgl development of the examples. Includes nehe, red book
test1111111
- vtk的小例子,希望对大家有用!-vtk small examples, we hope to useful!
sphere22
- 1,用经线和纬线画出一个三维球体,经线用不同的颜色表示,用帧交换技术实现球体的转动 2,在球体外部画1-3个小球,实现大球转动的同时,小球绕大球转及速度交互可调 3,考虑设计通用程序,实现小球的个数大小旋转的轨迹-one with warp and weft, paint a three-dimensional sphere, warp with different colors, Frame switching technology used to achieve the rotati
ATL-DirectX
- ATL写的基于DirectX的 游戏引擎源代码.zip-ATL was based on the DirectX game engine source code. Zip