资源列表
depth-peeling
- 无关于描画顺序的透明描画算法,depth peeling算法的详细描述-Interactive Order-Independent Transparency:depth peeling
Summed-Area-Tables
- SAT(Summed Area Tables)算法的基于GPU硬件加速实现的详细描述,NVIDIA版-Summed Area Tables using Graphics Hardware
Octree-Textures-on-the-GPU
- 基于GPU的体积纹理的八叉树实现,是一种高效的使用体积纹理的方式-Octree Textures on the GPU
StLViewer-source-code
- 可是实现STL文件的读取和显示,资源完整,可运行。-But to achieve read and display STL files, resources, integrity, and can run.
MainAssets
- 一个unity3d游戏的完整代码.功能齐全,很多东西都可以在其它游戏中使用。(无美术资源)-a source of a unity3d game
circle
- 圓形三維矩陣顯示,可以自行設定半徑與圓心與高度-Round three-dimensional matrix display, can set the radius and height of the center
D3D_Core
- 封装了D3D图形渲染简单UI渲染文字输入技术等-Encapsulates the D3D graphics rendering simple UI rendering text input technology
Mathematics_for_3D_Game_Programming
- Mathematics_for_3D_Game_Programming_and_Computer_Graphics 一本关于3d游戏编程和计算机图形学的书籍 ,吐血推荐啊-Mathematics_for_3D_Game_Programming_and_Computer_Graphics one about 3d game programming and computer graphics books, recommended blood ah
calibration-_sheet-of-light
- 本程序使用halcon软件,描述的是结构光设置的标定,主要包括3个步骤:1. 标定相机 2.确定图像平面相对WCS的方向 3.标定运动的物体-This program uses halcon software, it describes the calibration of structured light settings, including three steps: 1. Calibrte the camera 2. Determine the direction of the image
reconstruct_connection_rod_calib
- 本程序主要实现的是3维物体的立体重构。包括了相机内外参数的设置,创建的模型,获取图像结果,并根据结果实现物体的重构-This procedure mainly achieve the three-dimensional reconstruction of three-dimensional objects. Including internal and external parameters of the camera settings to create a model for image r
waterwave
- 一个matlab制作的水滴模型,会持续的有水滴滴下来,然后水面上产生一圈一圈的波纹-Droplets produced by a matlab model will continue to have the water drops down, and then circle around the water ripples generated
campass
- Open Scene Graph(OSG)制作的指南针程序,billboard,多视口技术-compass is made using OSG