资源列表
HelloPanoramaGL
- 一个用于全景漫游的开源库,支持热点事件,场景过渡,放大和缩小-An open source library for panorama roaming, support for hot events, scene transitions, zoom in and out
RollerCoaster
- 相机在轨道上沿轨道(管状)运动; 右键可以选择不同视角观察和退出,有两个视角;-Camera on the track along the orbit (tubular) movement Right you can choose a different perspective and exit, there are two perspectives
Tsai-Shah-Method-(C-code)
- 3d reconstruction by shape from shading method-sfs algorithm
l1magic
- l1-magic,快速求解l1最小化的算法-l1-magic,fast l1 minisize matlab code
TestGL
- OpenGL test with VC 6.0
PanoramaGL
- 对于PannoramaGL有滑动效果有很大的改动,使界面滑动不再一直滑动下去。可以随手指的停止而使界面停止。-For PannoramaGL sliding effects are a lot of changes, so that no longer have been sliding down the sliding interface. You can stop leaving the interface with the finger stop.
unity3D_API
- unity3D API中文参考手册,是描述unity3D的脚步手册,内容详尽,可做脚步编写时的参考。-unity3D api manual
VOI-EXTRACT
- 借助VTK开放图形类实现感兴趣体积的提取,首先设置XYZ三轴的坐标,然后提取出VOI并绘制。-With VTK Open Graphics class implements the extraction volume of interest, first set the XYZ axis coordinates, and then extract the VOI and draw.
texture_rendering
- 借助GPU的纹理内存实现体绘制(纹理加速体绘制),由VTK实现,绘制效果非常好。-With the GPU texture memory to achieve volume rendering (texture acceleration volume rendering) by VTK implementation, rendering the effect is very good.
real-time-Segment
- 借组VTK实现的实时交互分割,可以分割出任意方向的二维切片显示,在实现效果上非常好,但是交互速度较慢。-By the group to achieve real-time interactive segmentation VTK can be divided in any direction 2D slices show that achieving the effect is very good, but the interaction is slow.
particletrail
- 基于Vega粒子系统导弹航迹在VC++ 6.0中的实现-Vega-based missile trajectory particle system in VC++ 6.0 Realization
house
- 基于VRML语言的一个房子。里面有沙发、电视音响,旋转的吊扇等等。没有贴过图。-Based on VRML language of a house. There are sofas, TV audio, rotating ceiling fans and more. No posted over map.