资源列表
delaunayn
- 用delaunary算法实现数据的三角网格划分-It is an Algorithm of delaunary for Triangular mesh of data
LightingandTexturing
- Direct3D中的光照和材质处理,利用VC实现-Direct3D in the light and material processing, the realization of the use of VC
shader
- Shader 很详细的shader入门讲解 hlsl讲解 d3d进阶教程-Shader in great detail to explain hlsl explain shader entry d3d Advanced Tutorial
OgreOpCode
- Ogre OpCode:利用OPCODE库,在OGRE中做精确的碰撞检测(opcode即物理引擎ode使用的库)-Ogre OpCode: use OpCode library at Ogre in to do precise collision detection (opcode that ode physics engine used in the Treasury)
PhysX
- Torque 3D 2009 的一个fps的demo,源码完整,包含美术资源。-Torque 3D 2009, a demo, complete source code, including the art resources.
3dfenjiehecheng
- 对左右格式的立体图片进行分解和合成,进而可以分别对左右视点进行处理或对合成的立体图片进行观看-parse and get the 3d images of side by side
STLViewer
- STLViewer是一个读取STL文件,并将其3D图形显示,附带有对图形的平移、旋转、缩放功能-STLViewer is a STL read documents, and 3D graphics, graphics comes with the translation, rotation, scaling function
chair
- vrml 做的椅子模型,文件比较小,比较灵活。适用于增强现实等中。-vrml chair
PickDemo02
- 我本人做的一个拾取算法实现的程序,主要是利用鼠标以及摄像机生成的射线进行判断,图像可以用鼠标进行拾取-I do a pickup algorithm procedure, mainly using the mouse and the resulting ray camera to judge, the image can be picked up with the mouse
Calibration-and-reconstruction
- 通过两个摄像机的配准,实现三维空间点的重建。-Registration through two cameras to achieve the reconstruction of three-dimensional space points.
Silverlight
- 实现放烟花的效果,很好看哦,大家有兴趣可以看看。-silver light,just for fun
source
- povwin-3.62,另一个射线追踪算法的C++源代码-povwin-3.62, another ray tracing algorithm for C++ source code