资源列表
marching_cube
- 移动立方体marching cube算法 由粒子生成网格,通常都是用marching cube技术-Marching cube algorithm for mobile cube particles generated by the grid, usually with technology marching cube
Read3DS
- 3Ds文件在vc中的读取。主要用于控制。-3Ds file in the vc read. Mainly used for control.
spectrum.tar
- Calulate the spectrum of triangle meshes.
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
FrustumCulling_OGL
- opengl 视锥裁剪算法。对OpENGL加速适时渲染的最基本算法。-OPENGL frustum culling
3DGame
- 帮助学习Direct3D方面的书籍,可以让你了解一些游戏中的特效制作!-Learning Direct3D help books, can let you understand the effects of the production of the game!
ray-tracing
- 光线跟踪,景物环境为四周镜面,魔方,圆锥,木球等-ray tracing
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
IFrame
- flex 嵌入html ifrom 的实现源代码!-flex embed html ifrom the realization of the source code!
shili
- 这是一些实例,对于学vrml的初学者,非常实用,大家一定要顶啊 -sdfvbb ndfvdvavavfbn
chechuangdingjian
- 车床顶尖的vrml源代码,大家学习加六,好好努力,看明白,互相交流-dggbhnbgbgfeb
VegaPrimeDistributed
- Vega Prime Distributed中文模块总结-Vega Prime Distributed module