资源列表
Trajectory-Manipulate
- OSG路径漫游 一个很好的范例程序 开发环境为vs2010-OSG location roaming
OSG
- Open Scene Graph User s Guide 源码包含Windows和Linux两个平台已经编译好的工程文件以及大量的测试数据文件和例子程序-Open Scene Graph User s Guide includes Windows Linux Data Examples
mali-es3.0
- Opengl es 模拟器 mali es 3.0-windows开发opengl es 的模拟器
chelliang
- 基于DirectX_3D技术车辆控制演示小程序。Picture1框中的图像是可以360度旋转的。可以通过命令按钮,自由控制车灯的开关,左右车门的开关,以及车轮向左、车轮向右、车辆前进功能。-Based on vehicle control DirectX_3D technology demonstration applet. The image in Picture1 box can rotate 360 degrees. Can through the command button, the
myRaytracer-master
- 显卡并行的光线追踪程序,在Mac和linux下编译使用。windows也可以使用,需要自己配置环境编译。-Gpu-based fast raytracer, worked in Mac and Linux. Windows is also supportable, by configuring environment yourself.
Fluid3D-master
- 水流实时模拟渲染程序,使用高性能的显卡并行计算。-Real-time rendering flow simulation program, using high-performance graphics card parallel computing.
ParticleSystem-master
- kinect交互的实时粒子效果系统,使用directx进行开发。-Real-time particle effects system kinect interactive use directx development.
RenderEngine-master
- 一个简单的opengl渲染引擎,在mac下编译可以通过。其他系统也支持。-A simple opengl rendering engine, it can compile under mac. Other systems are also supported.
test111
- 计算机图形学作业,opengl建模 -computer graphic homework
Pixie-2.2.6-Setup
- Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics -Pixie is a photorealistic
heightmap_plane_segmentation
- 实现对Velodyne获取的点云数据进行平面分割-This source code is the implement of the plane segmentation in the point clouds obtained by Velodyne
Unity-4.x-Game-AI-Programming
- Unity 4.x Game AI Programming help for newbie