资源列表
网格简化
- 在三角网格重建的过程中,平坦区域可以用较少的三角形表示,而曲率较大的地方应该有更多的三角形,本程序删减平坦区域的三角形-triangular mesh in the process of redevelopment, the flat region can use smaller triangles, Curvature and the larger part should be more triangular, the deletion procedures flat triangle reg
De
- 三角剖分。用于平面图形的三角划分,此为基本函数-triangulation. For graphic triangulation, this basic function
DXProject2
- 3D图形编程,涉及到游戏场面的渲染,场景为晚上山林中静寂-3D graphics programming that involves rendering the game scenes, scenes of the evening quiet mountain
DXProject3
- 大海,夕阳,沙滩,微风,使得你身临其境 大海,夕阳,沙滩,微风,使得你身临其境-sea, sunset, beach, the breeze that you ground the sea, sunset, beach, the breeze that you ground
directchangmap
- direct9的例子,讲的是如何修改地图-direct9 example, spoke of how to amend the map!
load3DS
- Contains classes used to load 3d studio max files
fuzapz
- 实现复杂多变的碰撞.direct+vc-achieve the complex and volatile collision. Direct vc!
nehe_world
- nehe的一个源代码,主要演示的是地形的纹理贴图技巧和场景漫游-nehe source of a major demonstration of terrain textures skills and Walkthrough
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
marchingsource
- 关于marchingcube算法的源码,中间没有具体的说明,希望对大家有帮助-on marchingcube algorithm source code, the middle is no specific note, we hope to help
3ds_reader
- 读取3dmax动画文件的程序,非常有价值一看-read 3Dmax animation documentation procedures, to see a very valuable
nogredex
- 一个把novodex和ogre结合起来编写的引擎!强烈推荐!-an ogre and put novodex combine prepared by the engine! Strongly recommended!