资源列表
RGB
- 获取像素点的RGB值,可以从图像中直接获取像素的RGB值-get the rgb
poissonrecon
- 基于泊松方程的复杂物体三维建模方法,同时也讲述了如何修复建模物体表面的空洞和极点.-Complex object in 3D modeling method based on Poisson s equation, it also introduces how to repair the modeling object surface voids and poles.
Skyline3D2DTest
- 使用skyline + arcgis 进行同屏3D、2D同步显示,刷新。可以加载skyline工程,Arcgis mxd文件。-Using skyline+ arcgis to display skyline project and arcgis mxd map file
short_wave
- 在MFC下结合opengl写的短峰波仿真程序-In combination MFC opengl write a short peak wave simulation program
three-dimensional-graphics
- 在Matlab编程环境下进行三维实体的绘制,给出了四个实例-three dimensional graphics rendering with Matlab
Vega-Prime-book
- Vega Prime全面教程 - 三维视景仿真(VP工作流程,ACF文件总体结构,创建场景,函数介绍 )
birdseye
- osg例子,利用摄像机camera实现鸟瞰图效果-example of osg
normal_estimation
- 估计一个点云数据的表面法线,表面法线是几何体表面的重要属性。-A point estimate the surface normal, surface normal geometrical surface cloud data is an important attribute volume.
voxel_grid
- 体素化(Voxelization)是将物体的几何形式表示转换成最接近该物体的体素表示形式,产生体数据集,其不仅包含模型的表面信息,而且能描述模型的内部属性。-Voxelization (Voxelization) is the geometric form of the object representation into the closest voxel representation of the object to produce volumetric data set, which in
vtkdem
- 通过vtk,c程序实现地形断层读入,并显示出结果,实现交互-By vtk, c program reads Terrain faults, and displays the results, interact
OpenSceneGraph-3.2.0
- openscenegraph源码,是OSG开发必须-openscenegraph CODE,it is necessary for OSG
nonrigidICP
- 非刚性ICP 三维网格模型的配准计算,使用径向基函数计算局部变形-non rigid ICP