资源列表
shadowFull
- 三维场景中的阴影模拟,C++代码,有模型-Three-dimensional scene in the shadow of simulation, C++ code, a model
Simple
- 阴影代码,对程序进行了简化,可以用很少的代码表现模型的光影效果。-The shadow code, the program has been simplified, you can use the performance of the model code in a few lighting effects.
shadowSimple
- 一个阴影代码程序,对程序进行了简化,可以用很少的代码表现模型的光影效果。-A shadow code procedures, simplified procedures, you can use the performance of the model code in a few lighting effects.
particleSample
- 粒子系统,在DXUT框架下实现的粒子效果。一个水车喷水的过程。-Particle system, in the DXUT achieved under the framework of particle effects. A waterwheel fountain process.
OSG_dragger_1
- OpenSceneGraph 源码分析 dragger 部分 1简介-OpenSceneGraph source code analysis dragger part of an Introduction
OSG_dragger_PointerInfo
- OpenSceneGraph 源码分析 dragger 部分 pointinfo-OpenSceneGraph source code analysis dragger part pointinfo
OSGExamples
- OpenSceneGraph 例子,包括viewer,picking,callback等-OpenSceneGraph examples, including the viewer, picking, callback, etc.
readvrml
- VRML分析文档,并包含原程序,代码,资源-VRML analysis of documents, and includes the original program, code, resources,
stdellipsoid
- Visualize 3D deviation of data set.
PLoad3DS
- 利用opengl es api,用c++ 实现的显示3d图形的功能-Use opengl es api, using c++ to achieve the display of 3d graphics capabilities
D3DTexture
- 用VC++和DirectX实现的纹理贴图和地图显示-Using VC++ and DirectX to achieve texture mapping and map display
VTK4.2
- VTK4.2学习例程,十分适合于初学者了解vtk,内附说明。-useful examples for learning vtk