资源列表
TrolltechQtVisualStudioIntegrationForVS2003OR2005.
- Visual Studio插件,用于Qt开发-Qt Visual Studio Integration v1.2.2 for.VS.2003.2005 which is used to software development
snow
- 用vrml编写的雪花飞舞的动画,对在vrml编写类似粒子系统有一个的帮助。-Vrml prepared with dancing snowflakes animation, vrml prepared in a particle system similar help.
COpenGL
- 结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f-Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...
chinese
- 强大的3维开源渲染库ogre的中文参考资料,非常详细-Powerful open source 3D rendering of the Chinese ogre reference library, a very detailed
arryaroundcure
- 沿着曲线阵列选择的物体,用于rhino中的vb脚本-arry around cure,0000000000000000000000000000000000
VRassembly
- vrml机械装配演示,EAI方式控制视点变换及vrml动画演示。-vrml mechanical assembly demonstration
3DMaps
- vrml三维电子地图,浏览,数据查询,显示控制等方法,及相应实例代码。-vrml three-dimensional electronic maps, browsing, data query, display control method, and the corresponding example code.
marching_cube
- 移动立方体marching cube算法 由粒子生成网格,通常都是用marching cube技术-Marching cube algorithm for mobile cube particles generated by the grid, usually with technology marching cube
Read3DS
- 3Ds文件在vc中的读取。主要用于控制。-3Ds file in the vc read. Mainly used for control.
spectrum.tar
- Calulate the spectrum of triangle meshes.
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
FrustumCulling_OGL
- opengl 视锥裁剪算法。对OpENGL加速适时渲染的最基本算法。-OPENGL frustum culling