资源列表
applet3d
- java3d的例子:演示了对applet3d的操作-java3d examples: Demonstration of the operation applet3d
background
- java3d的例子:演示了java3d对背景的操作-java3d example: java3d demonstrated the operation of the background
cg_shader
- java3d的例子:演示了java3d对shader的操作-java3d example: java3d demonstrated the operation of the shader
RadialCollided
- VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagon
3dsmanip
- 3ds模型文件的读取源代码,做游戏或计算机可视化的可以参考-3ds model file to read the source code, so the game or computer visualization can refer to
grass
- D3D实现的草丛的逼真绘制和显示,界面简单,实时显示帧速,绘制效果逼真,可全屏或窗口显示。-D3D achieve realistic rendering of the bushes and showed that the interface is simple, real-time display帧速, realistic rendering effects can be displayed full screen or window.
D3D-screen
- d3d写的屏保程序,结构清楚,有注释,可做自制屏保程序的参考模板,易移植-D3D screensavers written procedures, the structure clearly, there are notes, home-made screen saver can be a reference template, easy to transplant
illumination
- 实现了球体跟圆柱体的纹理贴图&&光照的实现.是学习3d编程的基本-Achieved a sphere with the cylinder s texture mapping
3ddemomix
- 简单的实现了d3d的纹理混合,挺好看的效果。-Simple realization of the D3D texture mixing, good to see results.
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
MyD3D
- 一个学习基于MFC的D3D9.0三维图形编程的入门案例源码。源码中附有详细的注释-MFC based on a study of three-dimensional graphics programming D3D9.0 entry-case source. Source with detailed annotations