资源列表
code-for-kinect
- 这里是一些关于kinect开发的程序,是我从很多立方搜集来的,希望正在研究kinect的朋友有帮助!-This is some c++ demo ,which is about kinect development. I downloaded all of them from a lot of places
regiongrowin3dmyself
- 实现三维区域增长,函数形式,I为输入,sp为起始点,range为变化范围,与平均值相比-Three-dimensional regional growth, functional form, I for input, sp is the starting point, range of changes in the scope, compared with the average
pick
- osg的一个例子,有obuil开发,能够点选物体,通过选择坐标轴对物体进行操作。使用起来非常方便。 -osg an example, there are obuil development, be able to click on objects, by selecting the axis to operate on the objects. Very convenient to use.
MS3DFileLoader
- MS3D模型的读取和绘制,使用VC++书写-MS3D models to read and draw, using VC++ to write
ogreFTGL
- ogre三维图形开发引擎,主要是和FTGL结合的文字显示-ogre three-dimensional graphics development engine, mainly, and FTGL combination of text display
ICP
- ICP算法,主要用于三维点云数据的配准,最近点迭代算法,可以收敛到局部最小-registration of point cloud data,the iterated close point algorithm
TooL-v0.2.5-src
- obj模型格式的opengl源代码 Mac OS X - Install Boost and both the SDL and SDL_image developer package-obj model format for opengl source code for Mac OS X- Install Boost and both the SDL and SDL_image developer package
OpenGL-BallCollision
- 基于OPENGL的简单程序,实现小球和墙的碰撞。功能:增加、减小小球半径,小球自由下落,控制小球上下左右运动,并加速。-OPENGL based on a simple procedure to achieve a small ball and wall collisions. Function: to increase, reducing the radius of the small ball, small ball free-fall, controlling the ball up an
ARToolKit2.65vrml
- 基于标志点的增强现实算法及实现。artools kit可以很方便的调用增强现实,基于sift算法-argument reality
photon
- photon mapping的vc++程序实现,使用opengl api,模拟了光子跟踪的绘制算法-photon mapping of vc++ program implementation, the use opengl api, to simulate the photon mapping algorithm for tracking
splinewidget
- VTK对格式为DICOM医学数据重建后,利用VTKsplinewidget类对其作进行曲线,并能利用鼠标对其人机操作。-VTK format for DICOM medical data reconstruction after VTKsplinewidget class its for the curve, and can use the mouse to its man-machine.
31
- 自己做的3DS坦克模型,可用于仿真系统开发-3DS tanks to do their own model, can be used for simulation system development