资源列表
ring
- 使用VRML的extrution节点和教本编写的画环扩展节点-use VRML extrution nodes and textbook prepared by the Central painting expansion joints
homogrphie
- homogrphy 的编程实现多视角的vision-code of homogrphy
sanweitu
- 使用matlab,利用已知空间坐标,拟合出空间的三维图形-Using matlab, using the known spatial coordinates, fitting out the space three-dimensional graphics
pgm6
- cube program using translation algorithm
spincube
- opengl to spin cube in the opengl program
Pick
- it will show you how to pick objects using mouse-click , java3D tutorials
H-Ami1
- 利用vrml来实现动画的效果,充分利用了节点的功能。 -Use vrml animation effects to achieve full use of the node.
gunqiu2
- 计算两根避雷针滚球半径,根据滚球半径对避雷针惊醒选型,以达到良好的防雷效果-Calculation of ball radius, the ball radius on the lightning woke up selection, in order to achieve good lightning protection effect
JFO
- 考虑空穴效应的雷诺方程数值分析求解,MATLAB编程-Consider the effect of Reynolds equations hole
wjj---Copy
- 该代码可用来修改后,得到一个二元二次的回归方程。只要把数组换成自己的就可以了。-use this code, u can get a curve via simple change of the data.the curve is 3-D and have lables as so.
Shake
- *此为U3D程序 1.震动分为两种:屏幕震动、物件震动 2.屏幕震动脚本(CameraShake.cs)须绑定在相机上。 3.物件震动脚本(ObjectShake.cs)可绑定在任意GameObject上-For Unity3D 1.This RAR include two shakes:CameraShake & ObjectShake 2.CameraShake.cs need be bound on Camera 3.ObjectShake.cs need be b
3d-wide-display
- 三维广搜 如果用深搜过的话~~要把所有的可能全枚举出来,然后比较最小的步数 不过广搜就有这么个好处 能一层一层扩散开去 一旦找到了目标,那就一定是最优的~~ -3d wide display If the words with deep display to get all ~ ~ is possible, then compared the enumeration out the smallest efficiency