资源列表
SFS_Survey_1_00
- Shape from shading(从明暗恢复形状)的几种基本的方法,做3D恢复可以用的到!
display lists for directx
- This is a directX implementation of display list equivalent in opengl.
DirectXCommandBufferLib-v1
- DirectXCommandBuffer的lib,模拟command buffer的实现-DirectXCommandBuffer impl the command buffer
GIPPPPPPPPP
- 只需要99行就能实现GI,亲测可用,场景问基本康奈尔盒-global illumination in 99 lines of c++
CGReport
- 我的计算机图形学期末大作业。优等评分。 使用C++ 从底层实现了深度缓冲、直线、点、曲面的快速绘制算法,附有详细文档和程序说明,并有实例Demo. 实现了遮罩、消隐、投影、透视,完全不用OpenGL和DirectX,是实践底层算法的范例。-My final major work in computer graphics. Excellent score. Use C++ to achieve the depth buffer from the bottom, line, point, t
DrawCube
- 绘制一个,立方体,并饶某个轴旋转,变换位置并观察效果-Draw a cube, and Rao an axis of rotation, and observe the effects of changing positions
decals
- 仿CS的小程序,实现室内漫游,贴图效果不错,场景逼真。-imitation of small procedures, indoor roaming, map good results, realistic scenes.
arwin_ver2_release
- Markerless AR Demo Program-It was created by others.
interaction
- direct3D 三维场景的交互,很详细的代码示例。-direct3D Three dimensional scene interaction
navyOSG
- openSceneGraph de 海军教程-openSceneGraph de navy tutorial
shili
- 这是一些实例,对于学vrml的初学者,非常实用,大家一定要顶啊 -sdfvbb ndfvdvavavfbn
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat