资源列表
D3D
- 此文件内包含基础的3D图形编程,例如下雨效果、3D地形、天空、粒子系统等-Contained in this document-based 3D graphics programming, such as rain effects, 3D terrain, sky, particle systems, etc.
CarRace
- The user can follow the race with the keys W (forward), S (backward) and can change the camera takes. At the end of the race, a message is shown telling which car was the winner and you are able to reset the race and start over again. The car race is
3DWSLoader
- Currently, this loader creates brush geometry, lights, and referenced meshes. It also loads and renders terrain, though only the first terrain layer with the terrain light map is used.
DiffDemo
- 基于java3d的光栅演示程序,可以制作3维数据图-Java3d raster-based demo program that can create 3-D data map
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
PSSM4u
- PSSM(Parallel-Split Shadow Maps)阴影算法C#源码-PSSM(Parallel-Split Shadow Maps)Shadow algorithm C# source code
suiyun3
- 自己制作的一个可以在web上互动漫游观看的全三维场景。采用创新的顶点着色处理技术。效果非常好。直接在IE中观看需要下载三维插件,在http://jycg.vr100.com可以找到插件。运行文件是sy3.wrl。
SmartPoint
- OSG中智能指针的使用。自己写了一个类,用来模仿OSG的智能指针。(The use of intelligent pointer in OSG. I wrote a class that mimics the intelligent pointer of OSG.)
1
- 模具的动态装配VC代码
Globe
- 球体的透视图绘制和消隐算法的实现,程序中菜单可以设置球体的半径,颜色和视点的位置,通过键盘上的方向键可以实现球体的移动,W、S、A、D键可以实现球体的旋转,源码中也有详细的注释,算法设计思想可以参考help.doc文档-Sphere perspective drawing and blanking algorithm implementation, the program menu, you can set the sphere radius, color, and the location o
feiji
- 飞机发射导弹,盖子可以打开,贴图比较精致,最主要是自己做的-the plane can shot
结合opengl可以对衣服进行三维的仿真
- 通过菜单选项,结合opengl可以对衣服进行三维的仿真