资源列表
StaticMesh
- 用DIRECTX技术实现静态模型的导入,以.文件的方式-DIRECTX technology used static model of import to. Papers
Texture3D
- 基于VC++开发环境下 利用Direct3D插件 显示三维动态画面-Based on VC++ Development environment plug-ins make use of Direct3D display three-dimensional dynamic screen
gpu_interface
- VC中对GPU编程的程序,对学习GPU很有帮助-VC of GPU programming procedures, GPU very helpful in learning
D3D_Skybox
- 应用D3D创建天空盒子的源代码,用D3D编写的,可运行-Create a sky box D3D application source code, using D3D prepared to run
Fortune
- 一种优越的delaunay三角剖分,以及生成voinor图的程序,快速生成,算法简单。-A superior delaunay triangulation, as well as generate voinor plans, rapid generation, algorithm is simple.
TextureSplattingDemo
- 地形渲染texture splating demo-Terrain rendering texture splating demo
cube
- 显示一个可以旋转的立方体,通过鼠标的拖动而旋转。-Showing a rotating cube by mouse drag and spin.
Camera
- 绘制一个可以用鼠标和键盘控制的旋转立方体。-Drawing a mouse and keyboard can be used to control the rotation of the cube.
ZBuffer
- 光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
vrml20
- 这是一本介绍虚拟现实的语言书籍。该语言适用于网络上三维编程。-This is to introduce a virtual reality language books. The language applies to three-dimensional network programming.
index
- DIRECT9.0的索引缓冲区问题,给初学者一个简单的例子作参考-DIRECT9.0 index of the buffer zone issue, to the beginners a simple example for reference
cascaded_shadow_maps
- NVIDIA SDK10 shadow map GLSL OpenGL