资源列表
ActorX_3DSMAX
- 可以把3dmax模型文件导入到虚幻引擎3-3dmax file to unreal engine3
Billboard1
- billboard技术和多重纹理应用 地球和月亮,其中月亮是用billboard技术实现-billboard technology and multiple texture application of the Earth and the moon, Moon which is used billboard technology
3dsmax_models-0.8
- 3dmax骨骼动画导出插件,可以将3DMax编辑好的动作导出为cal3d支持的模型格式,对3dmax导出插件开发和游戏开发有借鉴意义-Skeletal animation 3dmax export plug-in, the action can be edited 3DMax export cal3d support model format for 3dmax export plug-in development and game development with reference
waterfall
- 模拟瀑布效果的论文,应用粒子模拟水滴,物理碰撞效果-docs of waterfall
html5
- A good html5 Build framework source code, simple and efficient, suitable for corporate site development
3Dtransformation
- VC++进行三维变换。主要用于计算机图形学的教学和实习。对本人有用,希望对大家帮助-VC++ three-dimensional transformation. Mainly used in computer graphics in teaching and practice. Be useful to me, in the hope that everyone will help
glutdlls37beta
- 计算机图形学三维图形绘制代码,含有设置分区和茶壶的绘制。-graphics
zstar
- 3D graphic source code
3D球体阴影与光照的效果
- 实验了球体的纹理,球体弹跳,球体阴影与光照的效果,同时鼠标可操控球体的旋转等功能,err
三维变换包括几何变换和投影变换
- 三维变换包括几何变换和投影变换。 几何变换有平移、旋转、对称、错切、变比。 投影变换有平行投影和透视图。,Three-dimensional geometric transformations, including transformation and projection transformation. Geometric transformations are translation, rotation, symmetry, shear, variable ratio. Parallel
VegaPrime1.2_tutor_chn
- Vega 桌面指南,详细介绍了Vega的制作过程,很是详细-Desktop Guide Vega, Vega described in detail the production process, it is detailed
OpenGL24
- 在VC6.0下运用MFC建工程,利用OpenGl画曲线和曲面的源代码。