资源列表
jiaocheng
- 相机定标和三维重建,附有课程讲义及源代码-Camera calibration and 3D reconstruction, with lecture notes and source code
Kinect
- 微软体感设备kinect的一些编程资料,包括OpenNI和NITE-some programming resources for kinect
CuraEngine_vs-master
- 好东西,大家都来看看吧,不过这个东西怎么用我也不知道-good document
dx10tut04
- D3D编写的clipmap算法,显示了不错的地形!-D3D prepared clipmap algorithm shows good terrain!
Strive3D-2011IranOpen.tar
- IT s used in robocup 3d Simulation competition.It could not be neglectd
TaskingGameEngineAnimation_Source
- 利用Tasking方法使3D運算效能可以隨著CPU core的增加而隨之提高,以單線程之animation system轉換成多線程為範例。-Tasking allows programs to benefit from scaling as core counts are increased giving our users a great game experience consistent with their choice of hardware. In this sample we
VTK
- VTK可视化开发工具的一些头文件、库文件及动态链接库文件。-VTK visualization tools some of the header files, library files and dynamic link library file.
zhang_VRML
- 这是中科院的学生做的校园漫游的课程实践,有参考价值哦!-This is a CAS school students roaming the course to do the practice with reference Oh!
Graphic
- opengl绘制机器人,这是简单的程序。利用了glut库,所以需要你配置好这个库-opengl rendering robot
Laplacian-smoothing
- 使用VS2010及Opengl实现的基于半边结构的拉普拉斯平滑,半边结构是自己实现的。-Opengl achieved using VS2010 and the structure of the Laplace-based half smooth, half structure is the realization of their own.
tongshi
- 计算飞机在山峰之间的三维通视区域 用于雷达探测-tong shi qu yu
ode-0.11.1
- 可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be