资源列表
Article_11
- 示例:绘制一个D3D API生成的顶点着色三角形 各顶点间渐变颜色,这是知乎上的例子 咱上传是为了下载代码~~~ 权倾删(Example:Display a vertex shader drawn by D3D)
Source_3d
- 嵌入式, 3D效果实现方式的源代码-Embedded, 3D effects of the ways the source code! ! !
Make3dSingleImageStanford_version0.1.tar
- 来自斯坦福大学的牛人写的单视角重建三维场景的代码-Code for 3D reconstruction from single view.From Stanford University.
d3d12book-master
- D3D13相关学习资料以及源码,方便快速学习DirectX12,用于游戏开发(D3D13 related learning materials, as well as source code)
Half20031015c
- Half2 引擎的渲染部分源代码~ SHder 框架也在里面- Rendering engine Half2 part of the framework source code is also inside ~ SHder
OSG_Examples
- OSG程序设计教程一书的源码,包含了基本操作、交互、漫游、渲染、粒子效果等。-A source book of the the OSG program design tutorials, basic operation, interaction, roaming, rendering, particle effects.
movie
- 使用vrml来实现控制电视播放的代码,虽然还有缺陷,但大体功能已经实现,希望学习的童鞋可以继续完善。-To achieve control using the vrml code for television, although there are flaws, but generally function has been, and the hope of learning can continue to improve children' s shoes.
Ray-Tracer-master
- 光线追踪的源码,对图形学深入理解很有帮助-ray trace demo, useful in computer graphics study
mpStarTrooper
- 这个是Unity3D通过自身自带的服务器制作的局域网联网游戏-This the Unity3D produced by the server itself comes LAN networking game
DX10_Source
- Advanced 3D Game Programming with DirectX 10一书的配套源码
PBR BASIC KNOWLEDGE
- Physically Based Rendering, Third Edition Unity Shaders and Effects Cookbook
surface_recon-a-mip
- 最大密度投影方法MIP实现图像三维可视化,直接读取MAT数据即可,是三维可视化较为重要的方法之一-MIP maximum intensity projection images to achieve three-dimensional visualization, the data can be read directly MAT, is three-dimensional visualization of the more important methods