资源列表
ray-tracing
- 用光线跟踪的方法进行对三维静态场景的显示和渲染。 包括在点光源的照射下,渲染平面和球体的漫反射、镜面反射、折射效果及纹理映射效 果。-By ray tracing method for three-dimensional display and rendering static scene. Including irradiation point sources, rendering diffuse plane and sphere, specular reflection, refra
ZBuffer
- 用c#开发的扫描线深度缓存算法实现,用d3d和gdi+分别绘制效果-C# development using the scan line depth buffer algorithm, the d3d and gdi+, respectively, the effect of rendering
Matrix
- OSG中各种矩阵变换 包括各种不同的方法 以及说明-OSG in a variety of matrix transformations include a variety of methods and instructions
8037.BilLOD
- Terrain editor Lod system
3DSee
- 三维模型浏览器,可以浏览off模型,并实现了选取功能-Three-dimensional model of the browser, you can browse off model, and to achieve the selected function
OpenGL
- 使用OpenGL通过动态调整观察点位置实现三维动画.-Use OpenGL observer location by dynamically adjusting achieve three-dimensional animation.
3d-vision-technology
- book for the 3d vision technology
taiqiu
- 基于OPENGL编辑的台球软件 可编辑修改-OPENGL based editing software can edit the pool
load_3ds_max
- 使用3ds max制作的3ds文件,导入程序并实现模型的贴图及动画-Produced using 3ds max 3ds file, import procedures and the implementation model of texture and animation
OpenGLriverflow
- opengl河水流动模拟-opengl river flow simulation
directui_src
- directui 3D 图像渲染。包含完整源代码及VC项目文件。-directui 3D image rendering. VC contains the complete source code and project files.
lightrender
- GxRay 是一个高品质的光线追踪渲染器,支持多种高级渲染技术。GxRay可以对各种基本几何体(球体、长方体、圆柱体、凸面体、平面等)以及复杂的三角形网格进行光线追踪。使用KD树加速追踪过程,优化渲染速度。支持多线程渲染,充分利用多核CPU的计算能力。-Physically Based Rendering : From Theory to Implementation