资源列表
F61.1
- This a F61.1 plane-This is a F61.1 plane
3D_halo_modeling-master
- 模拟小孔或者圆形柱体结构的三维仿真图像,白光入射下的散射分析-Three-dimensional simulation image simulation holes or circular cylindrical structure, under incident white light scattering analysis
mirror
- vega中的物体镜像的功能程序代码实现部分。vc中用C语言实现。-Vega using the image of the object code. vc achieve
three_wavelengths_phase_unwrapping
- 此代码为三波长的相位解相问题,涉及需要计算等价波长和不需要计算等价波长两种方法解的的相位对比,代码中添加了高斯白噪声-three wavelengths, phase unwrapping,equivalent wavelengths
main
- OpenGL,选择和反馈的基础程序,绘制图形交互(鼠标处理)-OpenGL, selection and feedback, draw graphics interaction
matrix_dualquaternion
- 对偶四元数应用于空间坐标变换,和对偶四元数和齐次矩阵的转换-Dual quaternion coordinate transformation applied to space, and dual quaternion and homogeneous matrix conversion
ManyCollisions
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in
openglcamera
- The class Camera used in an OpenGL program
3Dexplort
- 本文介绍关于3D图像的算法,让你从基础学习3D的方法-This article describes the algorithm on 3D images, so you learn from the basic method of 3D
Lesson09
- LWJGL nehe Lesson09 2011 update
OgreInitialize
- OGRE初始化代码 开始使用OGRE的第一步-OGRE Initialize
3DView
- 3DView.cpp implementation file 对应程序界面的左边面板上各项功能的源程序