资源列表
chelliang
- 基于DirectX_3D技术车辆控制演示小程序。Picture1框中的图像是可以360度旋转的。可以通过命令按钮,自由控制车灯的开关,左右车门的开关,以及车轮向左、车轮向右、车辆前进功能。-Based on vehicle control DirectX_3D technology demonstration applet. The image in Picture1 box can rotate 360 degrees. Can through the command button, the
shape_normalization_improve_1_6
- 基于STL格式的三维模型形状归一化算法,对三维模型的运算有很大用处-The 3D model shape normalization algorithm based on STL format is very useful for the computation of 3D model.
myRaytracer-master
- 显卡并行的光线追踪程序,在Mac和linux下编译使用。windows也可以使用,需要自己配置环境编译。-Gpu-based fast raytracer, worked in Mac and Linux. Windows is also supportable, by configuring environment yourself.
Fluid3D-master
- 水流实时模拟渲染程序,使用高性能的显卡并行计算。-Real-time rendering flow simulation program, using high-performance graphics card parallel computing.
ParticleSystem-master
- kinect交互的实时粒子效果系统,使用directx进行开发。-Real-time particle effects system kinect interactive use directx development.
RenderEngine-master
- 一个简单的opengl渲染引擎,在mac下编译可以通过。其他系统也支持。-A simple opengl rendering engine, it can compile under mac. Other systems are also supported.
test111
- 计算机图形学作业,opengl建模 -computer graphic homework
Pixie-2.2.6-Setup
- Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics -Pixie is a photorealistic
heightmap_plane_segmentation
- 实现对Velodyne获取的点云数据进行平面分割-This source code is the implement of the plane segmentation in the point clouds obtained by Velodyne
Unity-4.x-Game-AI-Programming
- Unity 4.x Game AI Programming help for newbie
scatterShaper
- C++实现的maya 插件,用来显示点,very quickly parall!-preview the dot use maya api
MouseFollowRotation
- 实现鼠标拖拽 模型放大缩小旋转功能 同时还有缓动功能-Drag the mouse model to achieve zoom function as well as easing the rotation function