资源列表
FresnelReflection
- 实现菲涅尔(Fresnel)反射的源代码 需要DirectX8以上硬件支持。-achieve Fresnel (Fresnel) reflection of the source code needs more DirectX8 hardware support.
display
- vega prime中增加雷达扫面画面的例程-vega prime increase radar screen routine sweep surface
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
code-for-kinect
- 这里是一些关于kinect开发的程序,是我从很多立方搜集来的,希望正在研究kinect的朋友有帮助!-This is some c++ demo ,which is about kinect development. I downloaded all of them from a lot of places
cgalsubdivision
- mesh subdivision using CGAL and C-mesh subdivision using CGAL and C++
neheOpenGL_soure
- NeheOpenGl编程源代码,参考价值很高,值得学习!-NeheOpenGl programming source code, reference value is very high, it is worth learning!
particles.tar
- linux系统下,cuda与qt搭建的并行计算平台下实现了溃坝模型-Under the Linux system, the dam break model is realized by the parallel computing platform which is built by CUDA and QT
OGLES2Demo
- 自己编写的opengl ES2.0demo,可以直接跨平台移植,如linux中.-I have written opengl ES2.0demo, it can be directly portable across platforms, such as the linux.
SpaceGame
- 采用Coin3D的一个游戏例子,比较全面的说明了其如何使用-A game with Coin3D example of a more comprehensive descr iption of how to use their
3DProS_Executable
- 3DProS_Executable:三维图像演示-3DProS_Executable
AntiAliasingWithPostProcessing
- NVIDIA反锯齿效果处理演示源代码 包括透明反锯齿模式。 需要硬件支持DX8.1的显卡-NVIDIA aliased effects processing demo source code, including transparency antialiasing mode. Burn needs hardware graphics support
OGRE-Cookbook
- Ogre的开发指导用书,Ogre是国内首屈一指的优秀3D引擎,应用非常广泛.-A develop guide book for Ogre, which is a excellent 3D engine.