资源列表
sketch_170824boxes
- maze generated by processing
[3D数学基础:图形与游戏开发][随书源码]
- 3D mathematical foundation: graphics and game development
library
- skpviewer做的图书馆模型,可以与unity3D共同开发实现场景漫游,做的粗糙,仅供参考。(Skpviewer library model, can be developed together with the unity3D to achieve the scene roaming, do rough, for reference only.)
MATLAB编程实现连续断层工业CT图像的三维重建
- 应用 M A T L AB 编程, 对连续多层工业 CT 图像进行了三维重建, 获得了具有较好立体感显示的三维图像(Three dimensional reconstruction of continuous multilayer industrial CT images is carried out, and 3D images with better stereoscopic display are obtained)
4764
- Using common plane wave expansion method, Calculation of growth, entry-level program grains Partially achieved tracking speed iterative relaxation algorithm.
OSG程序设计教程
- osg基础 包括基础内容 osg的基本使用方法(this is the osg foundation,which is the introduction of the osg for achieving the 3D program.)
UnityEngine.Cloud.Analytics.unitypackage
- UnityEngine.Cloud.Analytics.unitypackage
PLCAD
- 将数据转为DXF,供AUTOCAD调用,以前用TBC,目前可以用VB编写(DATA CONVERT TO DXF DRAWING)
RubikCube-master
- 用c++和Direct3D写的一个3D三阶魔方(3D Rubik Cube based on C++&Direct3D)
UNITY_3D
- 提供unity3d中texture在directx下的本地操作。(Provide the local operation of texture in directx in unity3d.)
point3d
- 直接运行TestMyCrust.m, 读取点云txt,或者直接加载mat文件 运行需要几分钟,耐心等待 完成后运行trianglenormal.m, 生成三角面片的法向量 运行完成得到tri.txt(组成三角面片的点的编号信息),trinormal.txt(每个三角面片法向量数值),diandian.txt(每个点云信息) 然后将三个数据当做stl_gen.exe的输入文件,得到trisuface.stl文件(run TestMyCrust.m, read point cloud fil
normal-triangulation
- 构建三角化网格,并画出每个三角面的法向量的方法(Building triangulation and draw the normal vector of each triangle)